Haste
- Level: 3
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 30 ft
- Attack(save): None
- Damage(effect): Buff
- School: Transmutation
- Duration: Concentration, up to 1 minute
Blur 5e
- Level: 2 (illusion)
- Casting time: 1 Action
- Components: V
- Range(area): Self
- Attack(save): None
- Damage(effect): Deception
- School: Illusion
- Duration: Concentration, up to 1 minute
Antipathy/Sympathy 5e
- Level:8th
- Casting time: 1 hour
- Components: V, S, M
- Range(area): 60 feet
- School: Enchantment
- Duration: 10 days
Bestow Curse
- Level: 3
- Casting time: 1 Action
- Components: V, S
- Range(area): Touch
- Attack(save): WIS save
- Damage(effect): Debuff
- School: Necromancy
- Duration: Concentration, up to 1 minute
Grease
- Level: 1 (Conjuration)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 60 feet
- Attack(save): DEX save
- Damage(effect): Prone
- School: Conjuration
- Duration: 1 Minute
Silence 5e
- Spell Name: Silence
- Casting Time: 1 action
- Components: V S
- Range: 120 Feet
- Classes: Bard, Cleric, Ranger
- Edition: 5th
Shield
- Spell Name: Shield
- Level: 1 (Abjuration)
- Casting time: 1 Reaction*
- Components: V, S
- Range(area): Self
- Attack(save): None
- Damage(effect): Warding
- School: Abjuration
- Duration: 1 Round
- Edition: 5e
Bane
- Level: 1 (Enchantment)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 30 ft
- Attack(save): CHA save
- Damage(effect): Debuff
- School: Enchantment
- Duration: 1 Minute
Blink
- Level: 3 (Transmutation)
- Casting time: 1 Action
- Components: V, S
- Range(area): Self
- Attack(save): None
- Damage(effect): Utility
- School: Transmutation
- Duration: 1 Minute
Darkness
- Level: 2 (evocation)
- Casting time: 1 Action
- Components: V, M*
- Range(area): 60 ft
- Attack(save): None
- Damage(effect): Control
- School: Evocation
- Duration: 10 Minutes
Fear
- Level: 3
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): Self (30-foot cone)
- Attack(save): WIS save
- Damage(effect): Frightened
- School: Illusion
- Duration: Concentration, up to 1 minute
Sanctuary
- Level:1st (Abjuration)
- Casting time: 1 Bonus Action
- Components: V, S, M*
- Range(area):30 ft
- Attack(save): WIS save
- Damage(effect): Buff
- School: Abjuration
- Duration: 1 Minute
Simulacrum
A fanciful copy of one mammoth or humanoid is formed by you that is inside the range for the whole throwing time of the spell. This copy is a halfway genuine animal. It is framed from the day of ice. It tends to be influenced by as a typical animal and else, it can make a move.
Prestidigitation
- Level: Cantrip
- Casting time: 1 Action
- Range: 10 feet
- Components: V, S
- Duration: Up to 1 hour
Thaumaturgy
- Level: Cantrip (Transmutation)
- Classes: Cleric
- Damage(effect): Control
- School: Transmutation
- Duration: 1 Minute
- Casting time: 1 Action
- Components: V
- Range(area): 30 ft
- Attack(save): None
Necromancy
So you need to be a Necromancer. I’m not catching this’ meaning for you? Would you like to raise an undead armed force to match every one of the realms on the planet? Would you like to contemplate dim enchantment identifying with life and demise to uncover the privileged insights of endlessness?
Clairvoyance
- Time of casting – 10 minutes
- Duration: 0 concentration and up to 10 minutes
- Range – 1 mile
- Components – V SM (a focus which is worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing)
- Classes – Cleric, Sorcerer, bard, and wizard
- School – divination
- Damage (effect) – detection
- Level – 3 (divination)
Mirror Image
- Casting Time: 1 action
- Range: Self
- Components: V S
- Duration: 1 minute
- Classes: Sorcerer, Warlock, Wizard
Bless
- Level: 1st
- Casting Time: 1 Action
- Range/Area: 30ft Components: V,S,M
- School: Enchantment
- Attack/Save: None
- Damage/Effect: Buff
- Duration: 1 Min
Vitriolic
- LEVEL: 4th
- COMPONENTS: V, S, M *
- DURATION: Instantaneous
- CASTING TIME: 1 Action
- SCHOOL: Evocation
- ATTACK/SAVE: DEX Save
- DAMAGE/EFFECT: Acid (…)
- RANGE/AREA: 150 ft (20 ft )
Commune
Level:5 (Divination)
Casting time: 1 Minute
Components: V, S, M*
school: Divination
duration: 1 Minute
Range(area): Self
attack(save): None
Damage(effect): Foreknowledge
Sleet
Casting Time: 1 action
Range: 150 feet
Components: V S M (A pinch of dust and a few drops of water)
Duration: Concentration, Up to 1 minute
Classes: Druid, Sorcerer, Wizard
Daylight
Casting Time: 1 action
Range: 60 feet
Components: V S
Duration: 1 hour
Classes: Cleric, Druid, Paladin, Ranger, Sorcerer
Conjure
- Casting Time: 1 action
- Range: 60 feet
- Components: V S
- Duration: Concentration, Up to 1 hour
- Classes: Druid, Ranger
Eldritch Blast
- Casting Time: 1 action
- Range: 120 feet
- Components: V S
- Duration: Instantaneous
- Classes: Warlock
Polymorph
- Casting Time: 1 action
- Range: 60 feet
- Components: V S M (A caterpillar cocoon)
- Duration: Concentration,Concentration, Up to 1 hour
- Classes: Bard, Druid, Sorcerer, Wizard
Tidal Wave
Level: 3
Casting time: 1 Action
Range: 120 feet
Components: V, S, M (a drop of water)
Duration: Instantaneous
Charm Person
- Casting Time: 1 action
- Range: 30 feet
- Components: V S
- Duration: 1 hour
- Classes: Bard, Druid, Sorcerer, Warlock, Wizard
Healing Word
Casting Time: 1 bonus action
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Bard, Cleric, Druid
Spiritual Weapon
- Casting Time: 1 bonus action
- Range: 60 feet
- Components: V S
- Duration: 1 minute
- Classes: Cleric
Dispel
- Casting Time: 1 action
- Range: 120 feet
- Components: V S
- Duration: Instantaneous
- Classes: Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard
Compulsion
Casting Time: 1 action
Range: 30 ft
Components: V S
Duration: Concentration Up to 1 minute
Classes: Bard
Fireball
- Level:3 (evocation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 150 ft
- Attack(save): DEX save
- Damage(effect): Fire
- School: Evocation
- Duration: Instantaneous
Find Familiar
- Level: 1 (Conjuration)
- Casting time: 1 Hour
- Components: V, S, M*
- Range(area): 10 Feet
- Attack(save): None
- Damage(effect): Summoning
- School: Conjuration
- Duration: Instantaneous
Resurrection
- Level: 7 (Necromancy)
- Casting time: 1 Hour
- Components: V, S, M*
- Range(area): Touch
- Attack(save): None
- Damage(effect): Healing
- School: Necromancy
- Duration: Instantaneous
Illusory Script
- Casting Time: 1 minute
- Range: Touch
- Components: S M (A lead-based ink worth at least 10 GP, which the spell consumes)
- Duration: 10 days
- Classes: Bard, Warlock, Wizard
Death Ward
Casting Time: 1 action
Range: Touch
Components: V S
Duration: 8 hours
Classes: Cleric, Paladin
Mage Armor
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A piece of cured leather)
- Duration: 8 hours
- Classes: Sorcerer, Wizard
Armor of Agathys
- Casting Time: 1 action
- Range: Self
- Components: V, S, M
- Duration: 1 hour
- Scales: Yes
- Casters: Warlock
Druid
Hit Points
- Hit Dice: 1d8 per druid level
- Hit Points at 1st Level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Starting Proficiencies
You are proficient with the following items, in addition to any Proficiencies provided by your race or Background.
- Armor: Light Armor, Medium Armor, Shields (druids will not wear armor or use shields made of metal)
- Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
- Tools: Herbalism Kit
- Saving Throws: Intelligence, Wisdom
- Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Blade Ward
- Casting Time: 1 action
- Range: Self
- Components: V, S
- Duration: 1 round
- Scales: No
- Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard
Insect Plague
- Casting Time: 1 action
- Range: 300 feet
- Components: V S M (A few grains of sugar, some kernels of grain, and a smear of fat)
- Duration: Concentration Up to 10 minutes
- Classes: Cleric, Druid, Sorcerer
Gaseous Form
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A bit of gauze and a wisp of smoke)
- Duration: Concentration Up to 1 hour
- Classes: Sorcerer, Warlock, Wizard
Remove Curse
- Casting Time: 1 action
- Range: Touch
- Components: V S
- Duration: Instantaneous
- Classes: Cleric, Paladin, Warlock, Wizard
Chromatic Orb
Casting Time: 1 action
Range: 90 feet
Components: V, S, M
Duration: Instantaneous
Scales: Yes
Casters: Eldritch Knight, Sorcerer, Wizard
Hold Person
- Casting Time: 1 action
- Range: 60 feet
- Components: V S M (A small, straight piece of iron)
- Duration: Up to 1 minute
- Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Imprisonment
- Casting Time: 1 minute
- Range: 30 feet
- Components: V S M (A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 GP per Hit Die of the target)
- Duration: Until dispelled
- Classes: Warlock, Wizard
Longstrider
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A pinch of dirt)
- Duration: 1 hour
- Classes: Bard, Druid, Ranger, Wizard
Misty Step
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Instantaneous
- Classes: Sorcerer, Warlock, Wizard
Thorn Whip
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M
- Duration: Instantaneous
- Scales: Yes
- Casters: Artificer, Druid
Crown of Madness
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Arcane Trickster, Bard, Sorcerer, Warlock, Wizard
Green Flame Blade
- Casting Time: 1 action
- Range: 5 feet
- Components: V, S, M
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard
Dissonant Whispers
- Casting Time: 1 action
- Range: 50 feet
- Components: V
- Duration: Instantaneous
- Scales: Yes
- Casters: Bard
Phantasmal Force
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Arcane Trickster, Bard, Sorcerer, Wizard
Witch Bolt
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Eldritch Knight, Sorcerer, Warlock, Wizard
Booming Blade
- Casting Time: 1 action
- Range: 5 feet
- Components: V, M
- Duration: 1 round
- Scales: Yes
- Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard
Control Weather
- Casting Time: 10 minutes
- Range: Self (5-mile radius)
- Components: V S M (Burning incense and bits of earth and wood mixed in water)
- Duration: Concentration Up to 8 hours
- Classes: Cleric, Druid, Wizard
Beacon Of Hope
- Casting Time: 1 action
- Range: 30 feet
- Components: V S
- Duration: Concentration Up to 1 minute
- Classes: Cleric
Knock
- Casting Time: 1 action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
- Classes: Bard, Sorcerer, Wizard
Stinking Cloud
Casting Time: 1 action
Range: 90 feet
Components: V S M (A rotten egg or several skunk cabbage leaves)
Duration: Concentration, Up to 1 minute
Classes: Bard, Sorcerer, Wizard
Fog Cloud
- Casting Time: 1 action
- Range: 120 feet
- Components: V S
- Duration: Concentration, Up to 1 hour
- Classes: Druid, Ranger, Sorcerer, Wizard
Scorching Ray
- Casting Time: 1 action
- Range: 120 feet
- Components: V S
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
Create Food And Water
- Casting Time: 1 action
- Range: 30 feet
- Components: V S
- Duration: Instantaneous
- Classes: Cleric, Paladin
Flame Strike
- Casting Time: 1 action
- Range: 60 feet
- Components: V S M (Pinch of sulfur)
- Duration: Instantaneous
- Classes: Cleric
Contact Other Plane
- Casting Time: 1 minute
- Range: Self
- Components: V
- Duration: 1 minute
- Classes: Warlock, Wizard
Greater Invisibility
- Casting Time: 1 action
- Range: Touch
- Components: V S
- Duration: Up to 1 minute
- Classes: Bard, Sorcerer, Wizard
Spike Growth
- Casting Time: 1 action
- Range: 150 feet
- Components: V S M (Seven sharp thorns or seven small twigs, each sharpened to a point)
- Duration: Concentration Up to 10 minutes
- Classes: Druid, Ranger
Minor Illusion
- Casting Time: 1 action
- Range: 30 feet
- Components: S M (A bit of fleece)
- Duration: 1 minute
- Classes: Bard, Sorcerer, Warlock, Wizard
Power Word Stun
- Casting Time: 1 action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
- Classes: Bard, Sorcerer, Warlock, Wizard
Plane Shift
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A forked, metal rod worth at least 250 GP, attuned to a particular plane of existence)
- Duration: Instantaneous
- Classes: Cleric, Sorcerer, Warlock, Wizard, Druid
Tree Stride
- Casting Time: 1 action
- Range: Self
- Components: V S
- Duration: Up to 1 minute
- Classes: Druid, Ranger
Prismatic Wall
- Casting Time: 1 action
- Range: 60 feet
- Components: V S
- Duration: 10 minutes
- Classes: Wizard
Sacred Flame
- Casting Time: 1 action
- Range: 60 feet
- Components: V S
- Duration: Instantaneous
- Classes: Cleric
Enlarge Reduce
- Casting Time: 1 action
- Range: 30 ft
- Components: V S M (A pinch iron powder)
- Duration: Concentration, Up to 1 minute
- Classes: Sorcerer, Wizard
Casting a Spell
A spell slot is D&D 5E’s mechanism through which a spell is cast. Consider a given spell slot as being sort of a barrel of a revolver — whenever you cast a spell, you “use up” a spell slot, and you get all of them back whenever you’re taking an extended rest. Each class gets a variety of spells slots to use per day.
Contingency
- Level:6 (Evocation)
- Casting time: 10 Minutes
- Components: V, S, M*
- Range(area): Self
- Attack(save): None
- Damage(effect): Utility
- School: Evocation
- Duration: 10 Days
Shatter
- Casting Time: 1 action
- Range: 60 feet
- Components: V S M (A chip of mica)
- Duration: Instantaneous
- Classes: Bard, Sorcerer, Warlock, Wizard
Infestation
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Druid, Eldritch Knight, Sorcerer, Warlock, Wizard
Compelled Duel
- Casting Time: 1 bonus action
- Range: 30 feet
- Components: V
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Paladin
Earth Tremor
- Casting Time: 1 action
- Range: Self (10-foot radius)
- Components: V, S
- Duration: Instantaneous
- Scales: Yes
- Casters: Bard, Druid, Sorcerer, Wizard
Poison Spray
- Casting Time: 1 action
- Range: 10 feet
- Components: V S
- Duration: Instantaneous
- Classes: Druid, Sorcerer, Warlock, Wizard
False Life
- Casting Time: 1 action
- Range: Self
- Components: V S M (A small amount of alcohol or distilled spirits)
- Duration: 1 hour
- Classes: Sorcerer, Wizard
Sword Burst
- Casting Time: 1 action
- Range: 5 feet
- Components: V
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard
Holy Weapon
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
- Scales: No
- Casters: Cleric, Paladin
Mind Spike
- Casting Time: 1 action
- Range: 60 feet
- Components: S
- Duration: Concentration, up to 1 hour
Inflict Wounds
- Casting Time: 1 action
- Range: Touch
- Components: V S
- Duration: Instantaneous
- Classes: Cleric
Zephyr Strike
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Ranger
Destructive Wave
- Casting Time: 1 action
- Range: Self (30-foot radius)
- Components: V
- Duration: Instantaneous
- Scales: No
- Casters: Paladin
Thunderclap
- Casting Time: 1 action
- Range: Self (5-foot radius)
- Components: S
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Artificer, Bard, Druid, Eldritch Knight, Sorcerer, Warlock, Wizard
Faerie Fire
- Casting Time: 1 action
- Range: 60 feet
- Components: V
- Duration: Concentration Up to 1 minute
- Classes: Bard, Druid
Ceremony
- Casting Time: 1 hour
- Range: Touch
- Components: V, S, M
- Duration: Instantaneous (see text)
- Scales: No
- Casters: Cleric, Paladin
Burning Hands
- Casting Time: 1 action
- Range: Self (15-foot cone)
- Components: V S
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
Thunderous Smite
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Paladin
Vicious Mockery
- Casting Time: 1 action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
- Classes: Bard
Cleric Spells
At 1st Level, you recognize three Cantrips of your choice from the Cleric spell list. You learn additional Cleric Cantrips of your choice at higher levels, as shown within the Cantrips Known column of the Cleric table.
Ritual Spells
5e Ritual spells are an excellent resource, that basically allows utility spells to shine and be useful. Basically, any spell with a ritual tag has the choice to be cast without consuming a spell slot, as long as you’ve got an additional 10 minutes to cast it.
Lightning Bolt
- Level: 3 (Evocation)
- Casting time: 1 action
- Components: V, S, M*
- Range(area): Self 100 feet line
- Attack(save): DEX save
- Damage(effect): Lightning
- School: Evocation
- Duration: Instantaneous
Confused
- Casting Time: 1 action
- Range: 90 feet
- Components: V S M (Three nutshells)
- Duration: Concentration, Up to 1 minute
- Classes: Bard, Druid, Sorcerer, Wizard
Necromancer
Hit Points
- Hit Dice: 1d6 per Necromancer level
- Hit Points at 1st Level: 6 +Hit Points at Higher Levels: Constitution modifier
- 1d6 (or 4) + Constitution modifier per Necromancer level after 1st
Proficiencies
- Armor: Light armor
- Weapons: Simple weapons
- Tools: None
- Saving Throws: Constitution, Charisma
- Skills: Choose two from Arcana, Deception, History, Intimidation, Medicine, Perception, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a chain sickle or (b) two daggers
- (a) leather armor or (b) padded armor
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- spellcasting focus
Leomund’s Tiny Hut
- Level: Brd 3, Sor/Wiz 3
- Components: V, S, M
- Casting time: 1 standard action
- Range: 20 ft.
- Effect: 20-ft.-radius sphere centered on your location
- Duration: 2 hours/level (D)
- Saving Throw: None
- Spell Resistance: No
Bard Spells
The 5th edition bard receives only a few spells unique to themselves or the flavor of a storyteller or musician. Besides vicious mockery, there’s little uniqueness to the bard’s spellcasting ability. Even one among their class features is to steal spells from a wizard; while which will be interesting, if there’s a wizard already within the party, it makes little use for spicing up encounters in interesting ways.
Aura of Vitality
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 1 minute
Scales: No
Casters: Paladin
Toll the Dead
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Cleric, Eldritch Knight, Warlock, Wizard
Guidance
- Casting Time: 1 action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 minute
Bigby’s Hand
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S, M (an eggshell and a snakeskin glove)
- Duration: Concentration, up to 1 minute
Hail of Thorns
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Ranger
Crown of Stars
- Casting Time: 1 action
- Range: Self
- Components: V, S
- Duration: 1 hour
- Scales: Yes
- Casters: Sorcerer, Warlock, Wizard
Summon Lesser Demon
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M
- Duration: Concentration, up to 1 hour
- Scales: Yes
- Casters: Warlock, Wizard
Magic Missile
- Casting time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
Ice Knife
- Casting Time: 1 action
- Range: 60 feet
- Components: S, M
- Duration: Instantaneous
- Scales: Yes
- Casters: Druid, Sorcerer, Wizard
Tenser’s Transformation
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (a few hairs from a bull)
- Duration: Concentration, up to 10 minutes
Shocking Grasp
- Casting time: 1 action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
Swift Quiver
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Ranger
Snare
- Casting Time: 1 minute
- Range: Touch
- Components: V, S, M (30 feet of cord or rope, which is consumed by the spell)
- Duration: Until dispelled or triggered
Mental Prison
- Casting Time: 1 action
- Range: 60 feet
- Components: S
- Duration: Concentration, up to 1 minute
Beast Sense
- Casting Time: 1 action
- Range: Touch
- Components: S
- Duration: Concentration, up to 1 hour
Healing Spirit
- Casting Time: 1 bonus action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
Cloud of Daggers
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Bard, Sorcerer, Warlock, Wizard
Magic Weapon
- Level: Blg 1, Clr 1, Pal 1, Sor/Wiz 1, War 1
- Components: V, S, DF
- Casting time: 1 standard action
- Range: Touch
- Target: Weapon touched
- Duration: 1 min./level
- Saving Throw: Will negates (harmless, object)
- Spell Resistance: Yes (harmless, object)
Mold Earth
- Casting Time: 1 action
- Range: 30
- Components: S
- Duration: Instantaneous or 1 hour (see text)
- Scales: No
- Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Wizard
Produce Flame
- Casting Time: 1 action
- Range: Self
- Components: V S
- Duration: 10 minutes
- Classes: Druid
Wrath of Nature
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
Spare the Dying
- Casting Time: 1 action
- Range: Touch
- Components: V S
- Duration: Instantaneous
- Classes: Cleric
Lightning Lure
- Casting Time: 1 action
- Range: 15 feet
- Components: V
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard
Shadow Blade
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Arcane Trickster, Sorcerer, Warlock, Wizard
Friends
- Casting Time: 1 action
- Range: Self
- Components: V, M
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard
Magic Stone
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S
- Duration: 1 minute
Expeditious Retreat
- Casting Time: 1 bonus action
- Range: Self
- Components: V S
- Duration: Concentration, Up to 10 minutes
- Classes: Sorcerer, Warlock, Wizard
Watery Sphere
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Druid, Sorcerer, Wizard
Pyrotechnics
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Scales: No
- Casters: Artificer, Bard, Sorcerer, Wizard
Speak With Animals
- Casting Time: 1 action
- Range: Self
- Components: V S
- Duration: 10 minutes
- Classes: Bard, Druid, Ranger
Primal Savagery
- Casting Time: 1 action
- Range: Self
- Components: S
- Duration: Instantaneous
- Scales: Yes
- Casters: Druid
Infernal Calling
- Casting Time: 1 minute
- Range: 90 feet
- Components: V, S, M
- Duration: Concentration, up to 1 hour
- Scales: Yes
- Casters: Warlock, Wizard
Aganazzar’s Scorcher
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (a red dragon’s scale)
- Duration: Instantaneous
Dust Devil
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Druid, Sorcerer, Wizard
Create Bonfire
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Arcane Trickster, Artificer, Druid, Eldritch Knight, Sorcerer, Warlock, Wizard
Chaos Bolt
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
- Scales: Yes
- Casters: Sorcerer
Earthbind
- Casting Time: 1 action
- Range: 300 feet
- Components: V
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Druid, Sorcerer, Warlock, Wizard
Revivify
- Casting Time: 1 action
- Range: Touch
- Components: V S M (Diamonds worth 300 GP, which the spell consumes)
- Duration: Instantaneous
- Classes: Cleric, Paladin
Gentle Repose
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)
- Duration: 10 days
- Classes: Cleric, Wizard
Stoneskin
- Casting Time: 1 action
- Range: Touch
- Components: V S M (Diamond dust worth 100 GP, which the spell consumes)
- Duration: Concentration, Up to 1 hour
- Classes: Druid, Paladin, Ranger, Sorcerer, Wizard
Banishment
- Casting Time: 1 action
- Range: 60 feet
- Components: V S M (An item distasteful to the target)
- Duration: Concentration, Up to 1 minute
- Classes: Paladin, Cleric, Sorcerer, Warlock, Wizard
Gate
- Casting Time: 1 action
- Range: 60 feet
- Components: V S M (A diamond worth at least 5,000 GP)
- Duration: Concentration, Up to 1 minute
- Classes: Cleric, Sorcerer, Wizard
Exhaustion
- Casting time: 1 action
- Range: Self (60-foot cone)
- Components: V, S
- Duration: Instantaneous
Detect Magic
- Casting Time: 1 action
- Range: Self
- Components: V S
- Duration: Concentration, Up to 10 minutes
- Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
Hex
- Casting Time: 1 bonus action
- Range: 90 feet
- Components: V, S, M
- Duration: Concentration, up to 1 hour
- Scales: Yes
- Casters: Warlock
Dragon’s Breath
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Sorcerer, Wizard
Temple of the Gods
- Casting Time: 1 hour
- Range: 120 feet
- Components: V, S, M
- Duration: 24 hours
- Scales: No
- Casters: Cleric
Beast Bond
- Casting Time: 1 action
- Range: Touch
- Components: V, S, M
- Duration: Concentration, up to 10 minutes
- Scales: No
- Casters: Druid, Ranger
Nystul’s Magic Aura
- Casting Time: 1 action
- Range: touch
- Components: V, S, M (a small square of silk)
- Duration: 24 hours
Enthrall
- Casting Time: 1 action
- Range: 60 feet
- Components: V S
- Duration: 1 minute
- Classes: Bard, Warlock
Tiny Servant
- Casting Time: 1 minute
- Range: Touch
- Components: V, S
- Duration: 8 hours
- Scales: Yes
- Casters: Artificer, Wizard
Wrathful Smite
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Paladin
Shape Water
- Casting Time: 1 action
- Range: 30 feet
- Components: S
- Duration: Instantaneous or 1 hour (see text)
- Scales: No
- Casters: Arcane Trickster, Druid, Eldritch Knight, Sorcerer, Wizard
Invulnerability
- Casting Time: 1 action
- Range: Self
- Components: V, S, M
- Duration: Concentration, up to 1 hour
- Scales: No
- Casters: Wizard
Steel Wind Strike
- Casting Time: 1 action
- Range: 30 feet
- Components: S, M
- Duration: Instantaneous
- Scales: No
- Casters: Ranger, Wizard
Firebolt
- Casting Time: 1 action
- Range: 120 feet
- Components: V S
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
Hypnotic Pattern
- Casting Time: 1 action
- Range: 120 feet
- Components: S M (A glowing stick of incense or a crystal vial filled with phosphorescent material)
- Duration: Concentration, Up to 1 minute
- Classes: Bard, Sorcerer, Warlock, Wizard
Thunderstep
- Casting Time: 1 action
- Range: 90 feet
- Components: V
- Duration: Instantaneous
- Scales: Yes
- Casters: Sorcerer, Warlock, Wizard
Mind Flayer
- Hit Points: 71
- Challenge: 8 (3,900 xp)
- Features:Magic Resistance,Innate Spellcasting (Psionics)
- Actions:Tentalces,Extract Brain,Mind Blast
Sorcerer Spells
- Armor Class: 12 (15 with mage armor)
- Hit Points: 40 (9d8)
- Speed: 30 ft.
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 12 (+1) 12 (+1) 17 (+3) - Saving Throws: Con +6, Cha +4
- Skills: Arcana +6, History +6
- Condition Immunity:
- Senses: passive Perception 11
- Languages: Any four languages
- Challenge: 6 (2,300 XP)
Soul Cage
- Casting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you dies
- Range: 60 feet
- Components: V, S, M
- Duration: 8 hours
- Scales: No
- Casters: Warlock, Wizard
Divine Favor
- Casting Time: 1 bonus action
- Range: Self
- Components: V S
- Duration: Concentration, Up to 1 minute
- Classes: Paladin
Thunderwave
- Casting Time: 1 action
- Range: Self (15-foot cube)
- Components: V S
- Duration: Instantaneous
- Classes: Bard, Druid, Sorcerer, Wizard
Melf’s Minute Meteors
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (niter, sulfur, and pine tar formed into a bead)
- Duration: Concentration, up to 10 minutes
Aid
- Casting Time: 1 action
- Range: 30 feet
- Components: V S M (A tiny strip of white cloth)
- Duration: 8 hours
- Classes: Cleric, Paladin
Warlock Spells
Warlocks are Dungeons & Dragons’ answer to the sugar baby. Exceptionally powerful sugar-daddies referred to as patrons provide a small portion of their power to Warlocks which enables them to cast spells and perform other fun tricks, like communicating telepathically. By reading my list you’ll gain a solid understanding of a number of the simplest spells that Warlocks have access to.
Backgrounds
5e Backgrounds are a little component of every character. They’re 90% flavor with a little touch of mechanical features. If you’re reviewing via the Player’s Handbook you’re possibly questioning how do they function? Which background is right for you? Enable us to discuss every little thing you need to know.
Player’s Handbook
D&D 5e Dungeons as well as Dragons is a preferred fantasy role-playing game embedded in the medieval period. Rules are an integral part of every video game, specifically Dungeons, and Dragons. D&D features official policies and directions. These policies offer structure as well as implying to whatever that takes place in the game. Dungeons & Dragons are overflowing with policies to help with the maintenance of the gameplay structure.
Character Sheet Fillable
D&D 5e Character Sheet Character PDF Free Download and Install: Dungeons and Dragon (D&D) is certainly the best-known tabletop pretending diversion, or RPG. Listed below, Available Some Valuable D&D 5th Edition RPG Game, Which is called D&D 5e character sheet fillable. While it had actually not been the primary RPG nonetheless it was without delay recognized as the beginning of the advanced RPG market upon its discharge in the mid-1970s. What had actually divided D&D separated from before RPGs was that it moves to a player-character show, rather than other a lot more sophisticated armed forces arrangement based style of interactivity?
Classes
Selecting the best course for yourself and your character will certainly dictate the remainder of your character’s occupation. Ensuring you select the correct but the first time is critical, as when you begin playing a character, it’s rather a pain to go back as well as re-roll a brand-new one. Not only will the time you spent into creating your first character be thrown away, however, but the project will also certainly need to fit the brand-new character. This creates work for your DM and also disrupts the tale as your brand-new character is presented. This article has all the details about each of the DND 5e classes and will give you the correct tools to make the best choice for your character.
Life Cleric
Class is in session, and on we communicate the most iconic of all clerics: the devoted warrior and healer referred to as a lover of the Life domain. Priests and priestesses the various of the many different gods populate the many worlds of Dungeons & Dragons and therefore the most magically attuned of those faithful become clerics; living conduits of their god’s power, granting them the power to control the magic of the Weave. A cleric’s god holds command over particular domains—sometimes mentioned as a “Divine Portfolio,” though that sounds a touch too corporate for my taste. A cleric aligns with one among their gods’ domains and gains specific powers beyond the skills of other clerics.
Death Cleric
The Dungeon’s Master Guide for DnD 5E introduced a couple of options for evil versions of classes like Cleric and Paladin, one among which becoming the Death Domain. The Death Domain focuses on things that cause death and giving rise to undead creatures. this is often intended as an evil archetype, so make certain to speak together with your GM before taking it, or risk being dependent on your zealous Paladin ally. With morally ambiguous allies, or a GM willing to twist some rules, you’ll find your resident gods of pain and murder are looking forward to more worshippers. See what’s possible with our Death Cleric 5E Guide.
Barkskin
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A handful of oak bark)
- Duration: Concentration, Up to 1 hour
- Classes: Druid, Ranger
Enervation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Scales: Yes
- Casters: Sorcerer, Warlock, Wizard
Life Transference
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
- Scales: Yes
- Casters: Cleric, Wizard
Whip
- Category: Items
- Damage: 1d4
- Damage Type: Slashing
- Item Rarity: Standard
- Properties: Finesse, Reach
- Weight: 3
Spell Cards
The Spellbook Cards card decks are a useful resource for any magic-user. Having all of your spell details right at your fingertips saves you having to spend time looking through books within the middle of an encounter. And you’ll easily consult the whole deck when selecting new spells to find out. After each long rest, you’ll put aside those spells you would like to organize for the day.
Skills
Strength
- Athletics
Dexterity
- Acrobatics
- Sleight of Hand
- Stealth
Intelligence
- Arcana
- History
- Investigation
- Nature
- Religion
Wisdom
- Animal Handling
- Insight
- Medicine
- Perception
- Survival
Charisma
- Deception
- Intimidation
- Performance
- Persuasion
Incapacitated
5e DnD streamlined a lot of weird status effects and condensed tons of complicated rules right down to a couple of simple conditions. A number of them are very straight-forward, but a number of them can use some clarification. So hopefully you haven’t been blinded, paralyzed, or petrified as we undergo everything you would like to understand about 5e conditions.
Enemies Abound
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Arcane Trickster, Bard, Sorcerer, Warlock, Wizard
Races
A while ago we covered the best to worst DND races, and also it remains to be just one of our most preferred blogs. I’ve come back to you currently to rate the various other fifty percent of the most crucial decision you’ll make regarding your character: their race. You’d generally choose this after your class due to the fact that the stat boosts you’ll get the need to synchronize with your class’s toughness, a massive quantity of your role-playing might come from your race. It affects your history, your voice, your expectation on life, and also your partnership with the various other players.
Freedom Of Movement
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A leather strap, bound around the arm or a similar appendage)
- Duration: 1 hour
- Classes: Bard, Cleric, Druid, Ranger
Danse Macabre
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 hour
- Scales: Yes
- Casters: Warlock, Wizard
Goodberry
- Casting Time: 1 action
- Range: Touch
- Components: V S M (A sprig of mistletoe)
- Duration: Instantaneous
- Classes: Druid, Ranger
Undead
- Casting Time: 1 minute
- Range: 10 feet
- Components: V S M (One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 GP black
onyx stone for each corpse)
- Duration: Instantaneous
- Classes: Cleric, Warlock, Wizard
Feather Falling
- Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
- Range: 60 feet
- Components: V M (A small feather or piece of down)
- Duration: 1 minute
- Classes: Bard, Sorcerer, Wizard
Wraith
A wraith was an undead creature born of evil and darkness, despising light and everyone living things. they might drain the life from living creatures, turning them into new wraiths upon death. Wraiths were powerless in natural sunlight, appearing as a sinister, spectral figure robed darkly. that they had no visual features or appendages, apart from their glowing red eyes.
Drider
Armor Class 19 (Natural Armor)
Hit Points 123 (13d10+52)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 13 (+1 14 (+2) 12 (+1)
Skills Perception +5, Stealth +9
Senses Darkvision 120 Ft., passive Perception 15
Languages Elvish, Undercommon
Challenge 6 (2,300 XP)
Shadow of Moil
Casting Time: 1 action
Range: Self
Components: V, S, M (an undead eyeball encased in a gem worth at least 150 GP)
Duration: Concentration, up to 1 minute
Teleport Pathfinder
- Casting Time: 1 action
- Range: 10 feet
- Components: V
- Duration: Instantaneous
- Classes: Bard, Sorcerer, Wizard
deva
- Armor Class 17 (Natural Armor)
- Hit Points 136 (16d8+64)
- Speed 30 ft., fly 90 ft.
STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 17 (+3) 20 (+5) 20 (+5)
- Saving Throws Wis +9, Cha +9
- Skills Insight +9, Perception +9
- Damage Resistance Radiant; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
- Condition Immunities Charmed, Exhaustion, Frightened
- Senses Darkvision 120 Ft., passive Perception 19
- Languages All, Telepathy 120 Ft.
- Challenge 10 (5,900 XP)
elemental weapon
- Casting Time: 1 action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
- Scales: Yes
- Casters: Artificer, Paladin
sickening radiance
- Casting Time: 1 action
- Range: 120
- Components: V, S
- Duration: Concentration, up to 10 minutes
- Scales: No
- Casters: Eldritch Knight, Sorcerer, Warlock, Wizard
deities
We think we’ve all rolled up a cleric at just one occasion or another and just picked a god that matched the domain you would like, there’s no shame in it. But D&D gods have tons of history, iconography, and lusciously crafted flavor that you simply can sculpt your entire persona around. D&D deities are available all shapes, sizes, and temperaments, building off a history dating back all the thanks to the start of D&D.
frightened
- Casting Time: 1 action
- Range: Self (30-foot radius)
- Components: V S M (A white feather or the heart of a hen)
- Duration: Concentration, Up to 1 minute
- Classes: Bard, Sorcerer, Warlock, Wizard
sahuagin
Armor Class 12 (Natural Armor)
Hit Points 22 (4d8+4)
Speed 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 12 (+1) 13 (+1) 9 (-1)
abjuration wizard
All right, today we are talking about the wizard tank, the 5e abjuration wizard. For one reason or another, the abjuration wizard for 5e is one among the tackiest builds that effectively gives you the hitpoints of a fighter.
Empyrean
The fifth-edition Dungeon Master’s Guide describes four tiers of play, supported a player character level. From level 1 to level 4, PCs are “local heroes,” saving one village at a time. At levels 5 through 10, they’re “heroes of the realm,” regionally renowned. At levels 11 through 16, they’re “masters of the realm,” on whose deeds Fates of kingdoms turn. And at levels 17 through 20, they’re “masters of the planet,” those who finish up as protagonists in books by R.A. Salvatore.
Peryton
Perytons were twisted and depraved magical creatures that seemed to be a cross between an enormous eagle and a demonic-looking, fang-toothed stag. They were known and feared for tearing the beating hearts from their victims’ chests.
Charmed
- Casting Time: 1 action
- Range: 30 feet
- Components: V S
- Duration: 1 hour
- Classes: Bard, Druid, Sorcerer, Warlock, Wizard
Abi Dalzim's Horrid Wilting
- Level: 8th
- Casting Time: 1 Action
- Range/Area: 150 ft (30 ft )
- Components: V, S, M *
- Duration: Instantaneous
- School: Necromancy
- Attack/Save: Con Save
- Damage/Effect: Necrotic
Absorb Elements
- LEVEL: 1st
- CASTING TIME: 1 Reaction *
- RANGE/AREA: Self
- COMPONENTS: S
- DURATION: 1 Round:
- SCHOOL: Abjuration:
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Acid (...)
Acid Arrow
- LEVEL: 2nd
- CASTING TIME: 1 Action
- RANGE/AREA: 90 ft
- COMPONENTS: V, S, M *
- DURATION: Instantaneous
- SCHOOL: Evocation
- ATTACK/SAVE: Ranged
- DAMAGE/EFFECT: Acid (...)
Acid Splash
- LEVEL: Cantrip
- CASTING TIME: 1 Action
- RANGE/AREA: 60 ft
- COMPONENTS: V, S
- DURATION: Instantaneous
- SCHOOL: Conjuration
- ATTACK/SAVE: DEX Save
- DAMAGE/EFFECT: Acid
Acid Stream (UA)
LEVEL: 1st
CASTING TIME: 1 Action
RANGE/AREA: Self (30 ft )
COMPONENTS: V, S, M *
DURATION: Concentration 1 Minute
SCHOOL: Evocation
ATTACK/SAVE: DEX Save
DAMAGE/EFFECT: Acid
Aganazzar's scorcher
Alarm
- LEVEL: 1st
- CASTING TIME: 1 Minute Ritual
- RANGE/AREA: 30 ft
- COMPONENTS: V, S, M *
- DURATION: 8 Hours
- SCHOOL: Abjuration
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Detection
Alter Self
- LEVEL: 2nd
- CASTING TIME: 1 Action
- RANGE/AREA: Self
- COMPONENTS: V, S
- DURATION: Concentration 1 Hour
- SCHOOL: Transmutation
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Shapechanging
Animal Frienship
LEVEL: 1st
CASTING TIME: 1 Action
RANGE/AREA: 30 ft
COMPONENTS: V, S, M *
DURATION: 24 Hours
SCHOOL: Enchantment
ATTACK/SAVE: WIS Save
DAMAGE/EFFECT: Charmed
Animal Messenger
- LEVEL: 2nd
- CASTING TIME: 1 Action Ritual
- RANGE/AREA: 30 ft
- COMPONENTS: V, S, M *
- DURATION: 24 Hours
- SCHOOL: Enchantment
- ATTACK/SAVE: None
DAMAGE/EFFECT: Communication (...)
Animal Shapes
LEVEL: 8th
CASTING TIME: 1 Action
RANGE/AREA: 30 ft
COMPONENTS: V, S
DURATION: Concentration 24 Hours
SCHOOL: Transmutation
ATTACK/SAVE: None
DAMAGE/EFFECT: Shapechanging
Animate Dead
- LEVEL: 3rd
- CASTING TIME: 1 Minute
- RANGE/AREA: 10 ft
- COMPONENTS: V, S, M *
- DURATION: Instantaneous
- SCHOOL: Necromancy
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Creation
Animate Objects
- LEVEL: 5th
- CASTING TIME: 1 Action
- RANGE/AREA: 120 ft
- COMPONENTS: V, S
- DURATION: Concentration 1 Minute
- SCHOOL: Transmutation
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Creation (...)
Animated Object Statistics
Size | HP | AC | Str | Dex | Attack |
---|---|---|---|---|---|
Tiny | 20 | 18 | 4 | 18 | +8 to hit, 1d4 + 4 damage |
Small | 25 | 16 | 6 | 14 | +6 to hit, 1d8 + 2 damage |
Medium | 40 | 13 | 10 | 12 | +5 to hit, 2d6 + 1 damage |
Large | 50 | 10 | 14 | 10 | +6 to hit, 2d10 + 2 damage |
Huge | 80 | 10 | 18 | 6 | +8 to hit, 2d12 + 4 damage |
Antilife Shell
- LEVEL: 5th
- CASTING TIME: 1 Action
- RANGE/AREA: Self (10 ft )
- COMPONENTS: V, S
- DURATION: Concentration 1 Hour
- SCHOOL: Abjuration
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Control (...)
Antimagic field
- LEVEL: 8th
- CASTING TIME: 1 Action
- RANGE/AREA: Self (10 ft )
- COMPONENTS: V, S, M *
- DURATION: Concentration 1 Hour
- SCHOOL: Abjuration
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Control (...)
Antipathy/Sympathy
Arcane Eye
LEVEL: 4th
CASTING TIME: 1 Action
RANGE/AREA: 30 ft
COMPONENTS: V, S, M *
DURATION: Concentration 1 Hour
SCHOOL: Divination
ATTACK/SAVE: None
DAMAGE/EFFECT: Detection
Arcane Gate
Level: 6
Casting time: 1 Action
Range: 500 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Arcane Hand
LEVEL: 5th
CASTING TIME: 1 Action
RANGE/AREA: 120 ft
COMPONENTS: V, S, M *
DURATION: Concentration 1 Minute
SCHOOL: Evocation
ATTACK/SAVE: None
DAMAGE/EFFECT: Force (...)
Arcane Lock
Arcanist's Magic Aura
Armor of Agathys
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (a cup of water)
- Duration: 1 hour
A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot.
- Spell Lists: Warlock
Armor of Agathys
- Casting Time: 1 action
- Range: Self
- Components: V, S, M
- Duration: 1 hour
- Scales: Yes
- Casters: Warlock
Arms of Hardar
- Casting Time: 1 Action,
- Range: Sel F (10-Foot Radius)
- Duration: Instantaneous
- School: Conjuration
- Class: Warlock
- Components: V S
Astral Projection
Augury
LEVEL: 2nd
CASTING TIME: 1 Minute Ritual
RANGE/AREA: Self
COMPONENTS: V, S, M *
DURATION: Instantaneous
SCHOOL: Divination
ATTACK/SAVE: None
DAMAGE/EFFECT: Foreknowledge
Aura of Life
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 10 minutes
Aura of Purity
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 10 minutes
Aura Of Vitality
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 1 minute
Awaken
- Level: 5
- Casting time: 8 Hours
- Components: V, S, M*
- Range(area): Touch
- Attack(save): None
- Damage(effect): Charmed
- School: Transmutation
- Duration: Instantaneous
Bane
- Level: 1 (Enchantment)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 30 ft
- Attack(save): CHA save
- Damage(effect): Debuff
- School: Enchantment
- Duration: 1 Minute
Banishing Smite
Level: 5
Casting time: 1 Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Banishment
Barkskin
LEVEL: 2nd
CASTING TIME: 1 Action
RANGE/AREA: Touch
COMPONENTS: V, S, M *
DURATION: Concentration 1 Hour
SCHOOL: Transmutation
ATTACK/SAVE: None
DAMAGE/EFFECT: Buff (...)
Beacon of Hope
LEVEL: 3rd
CASTING TIME: 1 Action
RANGE/AREA: 30 ft
COMPONENTS: V, S
DURATION: Concentration 1 Minute
SCHOOL: Abjuration
ATTACK/SAVE: None
DAMAGE/EFFECT: Buff
Beast Band
Beast Sense
Level: 2
Casting time: 1 Action
Range: Touch
Components: S
Duration: Concentration, up to 1 hour
Bestow Curse
Bigby's Hand
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (an eggshell and a snakeskin glove)
Duration: Concentration, up to 1 minute
Black Tentacles
LEVEL: 4th
CASTING TIME: 1 Action
RANGE/AREA: 90 ft (20 ft )
COMPONENTS: V, S, M *
DURATION: Concentration 1 Minute
SCHOOL: Conjuration
ATTACK/SAVE: DEX Save
DAMAGE/EFFECT: Bludgeoning
Blade Barrier
Blade of Disaster
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Blade Ward
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 round
Bless
Blight
Blinding smite
Level: 3
Casting time: 1 Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
Blindness/Deafness
Blink
Blur
LEVEL: 2nd
CASTING TIME: 1 Action
RANGE/AREA: Self
COMPONENTS: V
DURATION: Concentration 1 Minute
SCHOOL: Illusion
ATTACK/SAVE: None
DAMAGE/EFFECT: Deception (...)
Bones of the earth
Booming Blade
Casting Time: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round
Branding smite
Burning Hands
Call Lightning
Calm Emotions 5e
Catnap
Level: 3
Casting time: 1 Action
Range: 30 feet
Components: S, M (a pinch of sand)
Duration: 10 minutes
Cause Fear
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Ceremony Ritual
1st-level evocation (ritual)
Casting Time: 1 action
Range: Touch
Components: V, S, M (25 GP worth of powdered silver)
Duration: Instantaneous (see below)
Chain Lightning
Chaos Bolt
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Charm Monster
4th-level abjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour
Charm Person
Chill Touch
Chromatic Orb
Casting Time: 1 action
Range: 90 feet
Components: V, S, M
Duration: Instantaneous
Scales: Yes
Casters: Eldritch Knight, Sorcerer, Wizard
Circle of Death
Circle of Power
5th-level abjuration
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 10 minutes
Clairvoyance
Clone
Cloud of Daggers
Source: Player's Handbook
2nd-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a sliver of glass)
Duration: Concentration, up to 1 minute
Cloud of Daggers (Click here to get more details)
Cloudkill
Color Spray
Command
Compelled Duel
1st-level enchantment
Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
Comprehend Languages
Compulsion
Cone of Cold
Confusion
Conjure Animals
Conjure Barrage
Level: 3
Casting time: 1 Action
Range: Self (60-foot cone)
Components: V, S, M (one piece of ammunition or a thrown weapon)
Duration: Instantaneous
Conjure Celestial
FAQs
These Frequently Asked Questions are very useful to those who are looking for the Dnd Spells. If you have any kind of doubts regarding 5e Spells, you can contact us and Ask you are questions direcly. we will answer you with experts within 24 hours to 72 hours.
Q1: What is the strongest spell in Dnd Spells?
- Ans: There are actually about 15 powerful 5e spells that can be the strongest of all other spells. The spells are Mass heal, fly, fireball, Healing spirit, Project image, Teleport, Charm monster, Sunburst, Meteor Swarm, Psychic Scream, Wish, Disintegrate, Power Word Kill, Arcane Eye, Simulacrum. These are the spells that are strong and powerful to use it in the 5e.
Q2: What is a spell list in DnD 5e Spells?
- Ans: The spells can enable the creative spellbook for the character for your own personality. This is all because the sponsor who could support the startup of the game in the checklist could financially use the modeling of the tool. The founders can bring the list of spells for the players to utilize in the DnD spell list.
Q3: How many 5e spells DnD 5E handbook?
- Ans: There are actually 24 pages and about 20 spells until the last page including the 15. The Dnd 5e spells that get about the player’s handbook ensure the DND beyond the purchase of the individual spells. The 57 spells can make the individual spell about the present in the handbook. The intelligence on spell includes the combination of the chosen one to bring the spells preparing the spellbook.
Q4: Can you cast 2 cantrips?
- Ans: They cannot use 2 cantrips on one action because the scales on the different levels might use the further action on cantrips. The spell and the bonus action will eventually bring the action of the cantrip on the action will use the reachable one from the perfect time. The wizard spell is the choice that could bring the spellbook to purchase the spells.
Q5; What is the difference between cantrips and D&D spells?
- Ans: The spells could bring the difference once in the cantrip on a level of using it as a higher one. The cantrips bring the bonus action from the same level o a higher level. The spell which might bring the spell slot to cantrips from the causing the bonus is the great difference of the cantrips and spells in dnd races.
Q6: How do you prepare spells 5e?
- Ans: After a long rest the changes in the spell list might use the 5e spells that prepare the new list according to the list on the incantations. The spell lasts at least for 1 min and the spell level can bring the reach on the time to spend around the long rest. The wizard might get towards the spellbook to memorize it.
Q7: How do Wizards prepare spells 5e?
- Ans: It regains the entire spell slot which has the long rest on the wizard to expand the finish line on the slots. The spell that is available on the equal intelligence can bring the modifier on the wizard level to carry over the minimum of the spell. By choosing the spell the level of the spell from the list can use the spell from the slots. The intelligence level on the spell might modify the wizard level on casting the spell.
Q8: Are cantrips free?
- Ans: The high elf can get about all the time regardless of the class from the wizard of the spell list. The high elf decides about the cantrips are always unlimited one in the races to use the time and spell list. The Eldritch Blast has a spell to use the edition on the Dungeons and Dragons in the 5th edition. Casting a spell has bonus actions which make the actions take action on time.
Q9: Do Rangers prepare Dnd spells?
- Ans: The ranger and the spell might use the level up to 7 and the 4th spell might prepare to propose the spell to the ranger. They learn to use the spell which could bring the spells that are written from the rangers to choose the same integral process on feel. The same character on the rangers can continue to process form the spell to the rangers for preparing the races.
Q10: How many spells prepared druid 5E?
- Ans: The only cast that can use the available slots on differentiating the spells will bring on deciding the spell to Druid. This cannot use the downgrade by preparing the level spell to bring the cast the 1st level Barkstin from the preparation of the spell from the druid in 5e. The cast can prepare at the advanced level from infusing the casting the magic.
Q11: Can you use a cantrip and a spell?
- Ans: It is required only once for the perfect action to cast a spell. To cast another spell during the same time, it is impossible to cast it at time. The bonus action could bring the action to turn it towards the spell on the bonus action at the same time.
Q12: Does a warlock get a bonus action?
- Ans: Celestial Warlock has healing features like healing light use and features like on 1st level. To use the curse the Hexblade’s features are completely needed. The features are very important in the Amor Hexas in the reaction. A spell has the spell to use up to bonus action for casting a spell from the action.
Q13: Do Druids know all spells?
- Ans: They have Clerics to access each and every spell in the spells list. The wizards have the sorcerer not to learn about these spells. The limited access of the spell will use o the higher levels on taking over the spell which can be cast on a high level. The level on reaching the best spell will use the book on wizard’s spell lists.
Q14: Can Druids turn into dragons?
- Ans: The animals in the dnd can reach up to the second level even after using the spell. The wild shape of the animal has the ability to use the transformation from reaching the second level. The current level is not perfect for the usage of the Druid to the dragons.
Q15: Do bonus action spells use spell slots?
- Ans: The spell slots ahs got the one spell around the fact on using the bonus action form casting the actions. It requires the spell to spend around the spell to use the casting of spell from the Divine Smile of the casting a spell from spell slots.