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[Officially] D&D 5E Spells (5th Edition)

The Dungeons & Dragons (D&D) 5E (Fifth Edition) is one of the best and most popular role-playing games that describe the storytelling of the worlds of sorcery and swords. The make-believe with childhood games to share the elements. Similar to other games across the online marketplace, the D&D 5E game is driven using the imagination.

D&D 5e Spells (5th Edition) for Dungeons and Dragons

This game will showcase the towering castle along with your imagination and the stormy night sky to react to the challenges during the scenes on this fantasy adventure. Similar to other make-believe games, the Dungeons & Dragons (D&D) 5E will structure the entire story to determine the adventure action’s consequences. To resolve, the players are advised to roll the dice, it may pull off from various dangerous tasks, roll away from magical lightning bolts strike, a cliff can be scaled the adventurers, either a miss or an attack hit. Anything could be possible during the game and dice rolling can offer some outcomes that may be more probable when compared to others.

During the D&D (Dungeons & Dragons) 5E game, each player needs to create a character (that is referred to as an Adventurer) and also can group by a team of other characters (played by friends). A dark dungeon might be explored by the group of team adventurers across the mysterious mountain that has a lava-filled cavern, a temple lost within the deep jungle, a haunted castle, or even a ruined city. The characters need to locate the fabulous magic items, battle fantastic monsters, chat with other characters, and also need to solve puzzles.

D&D 5E Spells – Fundamental Considerations

You can refer to this guide for a better understanding of the Spells in Dungeons & Dragons (D&D) 5E (Fifth Edition) role-playing game. Chances are available for the users to utilize at least any one of the spells in common. In general, it is advisable that the simpler is much better.

 NameLevelSchoolCasting timeRitualConcentration
NameLevelSchoolCasting timeRitualConcentration
Abi-Dalzim’s Horrid Wilting8Necromancy1 ActionNoNo
Absorb Elements1AbjurationSpecialNoNo
Acid Splash0Conjuration1 ActionNoNo
Aganazzar’s Scorcher2Evocation1 ActionNoNo
Aid 2Abjuration1 ActionNoNo
Alarm (Ritual)1Abjuration1 MinuteYesNo
Alter Self2Transmutation1 ActionNoYes
Animal Friendship1Enchantment1 ActionNoNo
Animal Messenger (Ritual)2Enchantment1 ActionYesNo
Animal Shapes8Transmutation1 ActionNoYes
Animate Dead3Necromancy1 MinuteNoNo
Animate Objects5Transmutation1 ActionNoYes
Antilife Shell5Abjuration1 ActionNoYes
Antimagic Field8Abjuration1 ActionNoYes
Antipathy/Sympathy 8Enchantment1 HourNoNo
Arcane Eye4Divination1 ActionNoYes
Arcane Gate6Conjuration1 ActionNoYes
Arcane Lock2Abjuration1 ActionNoNo
sArmor of agathys1Abjuration1 ActionNoNo
Arms of Hadar1Conjuration1 ActionNoNo
Astral Projection9Necromancy1 HourNoNo
Augury (Ritual)2Divination1 MinuteYesNo
Aura of Life4Abjuration1 ActionNoYes
Aura of Purity4Abjuration1 ActionNoYes
Aura of Vitality3Evocation1 ActionNoYes
Awaken5Transmutation8 HoursNoNo
Bane 1Enchantment1 ActionNoYes
Banishing Smite5Abjuration1 Bonus ActionNoYes
Banishment4Abjuration1 ActionNoYes
Barkskin2Transmutation1 ActionNoYes
Beacon of Hope3Abjuration1 ActionNoYes
Beast Bond1Divination1 ActionNoYes
Beast Sense (Ritual2Divination1 ActionYesYes
Bestow Curse 3Necromancy1 ActionNoYes
Bigby’s Hand5Evocation1 ActionNoYes
Blade Barrier6Evocation1 ActionNoYes
Blade Ward0Abjuration1 ActionNoNo
Bless1Enchantment1 ActionNoYes
Blight4Necromancy1 ActionNoNo
Blinding Smite3Evocation1 Bonus ActionNoYes
Blindness/Deafness2Necromancy1 ActionNoNo
Blink 3Transmutation1 ActionNoNo
Blur 2Illusion1 ActionNoYes
Bones of the Earth6Transmutation1 ActionNoNo
Booming Blade0Evocation1 ActionNoNo
Branding Smite2Evocation1 Bonus ActionNoYes
Burning Hand1Evocation1 ActionNoNo
Call Lightning(3Conjuration1 ActionNoYes
Calm Emotions2Enchantment1 ActionNoYes
Catapult 1Transmutation1 ActionNoNo
Catnap3Enchantment1 ActionNoNo
Cause Fear1Necromancy1 ActionNoYes
Ceremony (Ritual)1Abjuration1 HourYesNo
Chain Lightning6Evocation1 ActionNoNo
Chaos Bolt1Evocation1 ActionNoNo
Charm Monster4Enchantment1 ActionNoNo
Charm Person1Enchantment1 ActionNoNo
Chill Touch0Necromancy1 ActionNoNo
Chromatic Orb1Evocation1 ActionNoNo
Circle of Death6Necromancy1 ActionNoNo
Circle of Power5Abjuration1 ActionNoYes
Clairvoyance3Divination10 MinutesNoYes
Clone8Necromancy1 HourNoNo
Cloud of Daggers2Conjuration1 ActionNoYes
Cloudkill5Conjuration1 ActionNoYes
Color Spray1Illusion1 ActionNoNo
Command1Enchantment1 ActionNoNo
Commune (Ritual)5Divination1 MinuteYesNo
Commune with Nature (Ritual)5Divination1 MinuteYesNo
Compelled Duel1Enchantment1 Bonus ActionNoYes
Comprehend Languages (Ritual)1Divination1 ActionYesNo
Compulsion4Enchantment1 ActionNoYes
Cone of Cold5Evocation1 ActionNoNo
Confusion4Enchantment1 ActionNoYes
Conjure Animals3Conjuration1 ActionNoYes
Conjure Barrage3Conjuration1 ActionNoNo
Conjure Celestial7Conjuration1 MinuteNoYes
Conjure Elemental5Conjuration1 MinuteNoYes
Conjure Fey6Conjuration1 MinuteNoYes
Conjure Minor Elementals4Conjuration1 MinuteNoYes
Conjure Volley5Conjuration1 ActionNoNo
Conjure Woodland Beings4Conjuration1 ActionNoYes
Contact Other Plane (Ritual)5Divination1 MinuteYesNo
Contagion5Necromancy1 ActionNoNo
Contingency6Evocation10 MinutesNoNo
Continual Flame2Evocation1 ActionNoNo
Control Flames0Transmutation1 ActionNoNo
Control Water4Transmutation1 ActionNoYes
Control Weather8Transmutation10 MinutesNoYes
Control Winds5Transmutation1 ActionNoYes
Cordon of Arrows2Transmutation1 ActionNoNo
Counterspell3AbjurationSpecialNoNo
Create Bonfire0Conjuration1 ActionNoYes
Create Food and Water3Conjuration1 ActionNoNo
Create Homunculus6Transmutation1 HourNoNo
Create or Destroy Water1Transmutation1 ActionNoNo
Create Undead6Necromancy1 MinuteNoNo
Creation5Illusion1 MinuteNoNo
Crown of Madness2Enchantment1 ActionNoYes
Crown of Stars(Open in new window)7Evocation1 ActionNoNo
Crusader’s Mantle(Open in new window)3Evocation1 ActionNoYes
Cure Wounds(Open in new window)1Evocation1 ActionNoNo
Dancing Lights(Open in new window)0Evocation1 ActionNoYes
Danse Macabre(Open in new window)5Necromancy1 ActionNoYes
Darkness(Open in new window)2Evocation1 ActionNoYes
Darkvision(Open in new window)2Transmutation1 ActionNoNo
Dawn(Open in new window)5Evocation1 ActionNoYes
Daylight(Open in new window)3Evocation1 ActionNoNo
Death Ward(Open in new window)4Abjuration1 ActionNoNo
Delayed Blast Fireball(Open in new window)7Evocation1 ActionNoYes
Demiplane(Open in new window)8Conjuration1 ActionNoNo
Destructive Wave(Open in new window)5Evocation1 ActionNoNo
Detect Evil and Good(Open in new window)1Divination1 ActionNoYes
Detect Magic (Ritual)1Divination1 ActionYesYes
Detect Poison and Disease (Ritual)(Open in new window)1Divination1 ActionYesYes
Detect Thoughts(Open in new window)2Divination1 ActionNoYes
Dimension Door(Open in new window)4Conjuration1 ActionNoNo
Disguise Self(Open in new window)1Illusion1 ActionNoNo
Disintegrate(Open in new window)6Transmutation1 ActionNoNo
Dispel Evil and Good(Open in new window)5Abjuration1 ActionNoYes
Dispel Magic(Open in new window)3Abjuration1 ActionNoNo
Dissonant Whispers(Open in new window)1Enchantment1 ActionNoNo
Divination (Ritual)(Open in new window)4Divination1 ActionYesNo
Divine Favor 1Evocation1 Bonus ActionNoYes
Divine Word7Evocation1 Bonus ActionNoNo
Dominate Beast(Open in new window)4Enchantment1 ActionNoYes
Dominate Monster(Open in new window)8Enchantment1 ActionNoYes
Dominate Person(Open in new window)5Enchantment1 ActionNoYes
Dragon's Breath(Open in new window)2Transmutation1 Bonus ActionNoYes
Drawmij’s Instant Summons (Ritual)(Open in new window)6Conjuration1 MinuteYesNo
Dream(Open in new window)5Illusion1 MinuteNoNo
Druid Grove(Open in new window)6Abjuration10 MinutesNoNo
Druidcraft(Open in new window)0Transmutation1 ActionNoNo
Dust DevDust Devilil2Conjuration1 ActionNoYes
Earth Tremor(Open in new window)1Evocation1 ActionNoNo
Earthbind2Transmutation1 ActionNoYes
Earthquake(Open in new window)8Evocation1 ActionNoYes
Eldritch Blast(Open in new window)0Evocation1 ActionNoNo
Elemental Bane(Open in new window)4Transmutation1 ActionNoYes
Elemental Weapon(Open in new window)3Transmutation1 ActionNoYes
Enemies abound(Open in new window)3Enchantment1 ActionNoYes
Enervation(Open in new window)5Necromancy1 ActionNoYes
Enhance Ability(Open in new window)2Transmutation1 ActionNoYes
Enlarge/Reduce(Open in new window)2Transmutation1 ActionNoYes
Ensnaring Strike(Open in new window)1Conjuration1 Bonus ActionNoYes
Entangle(Open in new window)1Conjuration1 ActionNoYes
EnthraEnthrallll2Enchantment1 ActionNoNo
Erupting Earth(Open in new window)3Transmutation1 ActionNoNo
Etherealness(Open in new window)7Transmutation1 ActionNoNo
Evard’s Black Tentacles(Open in new window)4Conjuration1 ActionNoYes
Expeditious Retreat(Open in new window)1Transmutation1 Bonus ActionNoYes
Eyebite(Open in new window)6Necromancy1 ActionNoYes
Fabricate(Open in new window)4Transmutation10 MinutesNoNo
Faerie Fire1Evocation1 ActionNoYes
False Life1Necromancy1 ActionNoNo
Far Step(Open in new window)5Conjuration1 Bonus ActionNoYes
Fear(Open in new window)3Illusion1 ActionNoYes
Feather Fall(Open in new window)1TransmutationSpecialNoNo
Feeblemind8Enchantment1 ActionNoNo
Feign Death (Ritual)(Open in new window)3Necromancy1 ActionYesNo
Find Familiar (Ritual)(Open in new window)1Conjuration1 HourYesNo
Find Greater Steed(Open in new window)4Conjuration10 MinutesNoNo
Find Steed(Open in new window)2Conjuration10 MinutesNoNo
Find the Path(Open in new window)6Divination1 MinuteNoYes
Find Traps(Open in new window)2Divination1 ActionNoNo
Finger of Death(Open in new window)7Necromancy1 ActionNoNo
Fire Bolt(Open in new window)0Evocation1 ActionNoNo
Fire Shield4Evocation1 ActionNoNo
Fire Storm(Open in new window)7Evocation1 ActionNoNo
Fireball(Open in new window)3Evocation1 ActionNoNo
Flame Arrows(Open in new window)3Transmutation1 ActionNoYes
Flame Blade(Open in new window)2Evocation1 Bonus ActionNoYes
Flame Strike(Open in new window)5Evocation1 ActionNoNo
Flaming Sphere(Open in new window)2Conjuration1 ActionNoYes
Flesh to Stone(Open in new window)6Transmutation1 ActionNoYes
Fly(Open in new window)3Transmutation1 ActionNoYes
Fog Cloud(Open in new window)1Conjuration1 ActionNoYes
Forbiddance (Ritual)(Open in new window)6Abjuration10 MinutesYesNo
Forcecage(Open in new window)7Evocation1 ActionNoNo
Foresight(Open in new window)9Divination1 MinuteNoNo
Freedom of Movement(Open in new window)4Abjuration1 ActionNoNo
Friends(Open in new window)0Enchantment1 ActionNoYes
Frostbite(Open in new window)0Evocation1 ActionNoNo
Gaseous Form(Open in new window)3Transmutation1 ActionNoYes
Gate9Conjuration1 ActionNoYes
Geas(Open in new window)5Enchantment1 MinuteNoNo
Gentle Repose (Ritual)2Necromancy1 ActionYesNo
Giant Insect(Open in new window)4Transmutation1 ActionNoYes
Glibness(Open in new window)8Transmutation1 ActionNoNo
Globe of Invulnerability(Open in new window)6Abjuration1 ActionNoYes
Glyph of Warding(Open in new window)3Abjuration1 HourNoNo
Goodberry(Open in new window)1Transmutation1 ActionNoNo
Grasping Vine(Open in new window)4Conjuration1 Bonus ActionNoYes
Grease 1Conjuration1 ActionNoNo
Greater Invisibility(Open in new window)4Illusion1 ActionNoYes
Greater Restoration(Open in new window)5Abjuration1 ActionNoNo
Green-Flame Blade(Open in new window)0Evocation1 ActionNoNo
Guardian of Faith(Open in new window)4Conjuration1 ActionNoNo
Guardian of Nature(Open in new window)4Transmutation1 Bonus ActionNoYes
Guards and Wards(Open in new window)6Abjuration10 MinutesNoNo
Guidance(Open in new window)0Divination1 ActionNoYes
Guiding Bolt(Open in new window)1Evocation1 ActionNoNo
Gust(Open in new window)0Transmutation1 ActionNoNo
Gust of Wind(Open in new window)2Evocation1 ActionNoYes
Hail of Thorns(Open in new window)1Conjuration1 Bonus ActionNoYes
Hallow(Open in new window)5Evocation24 HoursNoNo
Hallucinatory Terrain(Open in new window)4Illusion10 MinutesNoNo
Harm(Open in new window)6Necromancy1 ActionNoNo
Haste 3Transmutation1 ActionNoYes
Heal(Open in new window)6Evocation1 ActionNoNo
Healing Spirit(Open in new window)2Conjuration1 Bonus ActionNoYes
Healing Word(Open in new window)1Evocation1 Bonus ActionNoNo
Heat Metal(Open in new window)2Transmutation1 ActionNoYes
Hellish Rebuke(Open in new window)1EvocationSpecialNoNo
Heroes’ Feast(Open in new window)6Conjuration10 MinutesNoNo
Heroism(Open in new window)1Enchantment1 ActionNoYes
Hex1Enchantment1 Bonus ActionNoYes
Hold Monster(Open in new window)5Enchantment1 ActionNoYes
Hold Person(Open in new window)2Enchantment1 ActionNoYes
Holy Aura(Open in new window)8Abjuration1 ActionNoYes
Holy Weapon(Open in new window)5Evocation1 Bonus ActionNoYes
Hunger of Hadar(Open in new window)3Conjuration1 ActionNoYes
Hunter’s Mark(Open in new window)1Divination1 Bonus ActionNoYes
< ahref="https://5espells.com/hypnotic-pattern-5e/" /> Hypnotic Pattern 3Illusion1 ActionNoYes
Ice Knife(Open in new window)1Conjuration1 ActionNoNo
Ice Storm(Open in new window)4Evocation1 ActionNoNo
Identify (Ritual)(Open in new window)1Divination1 MinuteYesNo
Illusory Dragon8Illusion1 ActionNoYes
Illusory Script (Ritual)(Open in new window)1Illusion1 MinuteYesNo
Immolation(Open in new window)5Evocation1 ActionNoYes
Imprisonment(Open in new window)9Abjuration1 MinuteNoNo
Incendiary Cloud(Open in new window)8Conjuration1 ActionNoYes
Infernal Calling(Open in new window)5Conjuration1 MinuteNoYes
Infestation(Open in new window)0Conjuration1 ActionNoNo
Inflict Wounds(Open in new window)1Necromancy1 ActionNoNo
Insect Plague(Open in new window)5Conjuration1 ActionNoYes
Investiture of Flame(Open in new window)6Transmutation1 ActionNoYes
Investiture of Ice(Open in new window)6Transmutation1 ActionNoYes
Investiture of Stone(Open in new window)6Transmutation1 ActionNoYes
Investiture of Wind(Open in new window)6Transmutation1 ActionNoYes
Invisibility(Open in new window)2Illusion1 ActionNoYes
Invulnerability 9Abjuration1 ActionNoYes
Jump(Open in new window)1Transmutation1 ActionNoNo
Knock(Open in new window)2Transmutation1 ActionNoNo
Legend Lore(Open in new window)5Divination10 MinutesNoNo
Leomund’s Secret Chest(Open in new window)4Conjuration1 ActionNoNo
Leomund’s Tiny Hut (Ritual)(Open in new window)3Evocation1 MinuteYesNo
Lesser Restoration(Open in new window)2Abjuration1 ActionNoNo
Levitate(Open in new window)2Transmutation1 ActionNoYes
Life Transference(Open in new window)3Necromancy1 ActionNoNo
Light(Open in new window)0Evocation1 ActionNoNo
Lightning Arrow(Open in new window)3Transmutation1 Bonus ActionNoYes
Lightning Bolt(Open in new window)3Evocation1 ActionNoNo
Lightning Lure(Open in new window)0Evocation1 ActionNoNo
Locate Animals or Plants (Ritual)(Open in new window)2Divination1 ActionYesNo
Locate Creature(Open in new window)4Divination1 ActionNoYes
Locate Object(Open in new window)2Divination1 ActionNoYes
Longstrider(Open in new window)1Transmutation1 ActionNoNo
Maddening Darkness(Open in new window)8Evocation1 ActionNoYes
Maelstrom(Open in new window)5Evocation1 ActionNoYes
Mage Armor(Open in new window)1Abjuration1 ActionNoNo
Mage Hand(Open in new window)0Conjuration1 ActionNoNo
Magic Circle(Open in new window)3Abjuration1 MinuteNoNo
Magic Jar(Open in new window)6Necromancy1 MinuteNoNo
Magic Missile(Open in new window)1Evocation1 ActionNoNo
Magic Mouth (Ritual)(Open in new window)2Illusion1 MinuteYesNo
Magic Stone(Open in new window)0Transmutation1 Bonus ActionNoNo
Magic Weapon(Open in new window)2Transmutation1 Bonus ActionNoYes
Major Image(Open in new window)3Illusion1 ActionNoYes
Mass Cure Wounds(Open in new window)5Evocation1 ActionNoNo
Mass Heal(Open in new window)9Evocation1 ActionNoNo
Mass Healing Word(Open in new window)3Evocation1 Bonus ActionNoNo
Mass Polymorph(Open in new window)9Transmutation1 ActionNoYes
Mass Suggestion(Open in new window)6Enchantment1 ActionNoNo
Maximilian’s Earthen Grasp(Open in new window)2Transmutation1 ActionNoYes
Maze(Open in new window)8Conjuration1 ActionNoYes
Meld into Stone (Ritual)(Open in new window)3Transmutation1 ActionYesNo
Melf’s Acid Arrow(Open in new window)2Evocation1 ActionNoNo
Melf’s Minute Meteors 3Evocation1 ActionNoYes
Mending(Open in new window)0Transmutation1 MinuteNoNo
Mental Prison(Open in new window)6Illusion1 ActionNoYes
Message(Open in new window)0Transmutation1 ActionNoNo
Meteor Swarm(Open in new window)9Evocation1 ActionNoNo
Mighty Fortress(Open in new window)8Conjuration1 MinuteNoNo
Mind Blank8Abjuration1 ActionNoNo
Mind Spike2Divination1 ActionNoYes
Minor Illusion(Open in new window)0Illusion1 ActionNoNo
Mirage Arcane(Open in new window)7Illusion10 MinutesNoNo
Mirror Image(Open in new window)2Illusion1 ActionNoNo
Mislead(Open in new window)5Illusion1 ActionNoYes
Misty Step(Open in new window)2Conjuration1 Bonus ActionNoNo
Modify Memory(Open in new window)5Enchantment1 ActionNoYes
Mold earth(Open in new window)0Transmutation1 ActionNoNo
Moonbeam(Open in new window)2Evocation1 ActionNoYes
Mordenkainen’s Faithful Hound(Open in new window)4Conjuration1 ActionNoNo
Mordenkainen’s Magnificent Mansion(Open in new window)7Conjuration1 MinuteNoNo
Mordenkainen’s Private Sanctum(Open in new window)4Abjuration10 MinutesNoNo
Mordenkainen’s Sword(Open in new window)7Evocation1 ActionNoYes
Move Earth(Open in new window)6Transmutation1 ActionNoYes
Negative Energy Flood(Open in new window)5Necromancy1 ActionNoNo
Nondetection(Open in new window)3Abjuration1 ActionNoNo
Nystul’s Magic Aura2Illusion1 ActionNoNo
Otiluke’s Freezing Sphere(Open in new window)6Evocation1 ActionNoNo
Otiluke’s Resilient Sphere(Open in new window)4Evocation1 ActionNoYes
Otto’s Irresistible Dance(Open in new window)6Enchantment1 ActionNoYes
Pass Without Trace(Open in new window)2Abjuration1 ActionNoYes
Passwall(Open in new window)5Transmutation1 ActionNoNo
Phantasmal Force(Open in new window)2Illusion1 ActionNoYes
Phantasmal Killer(Open in new window)4Illusion1 ActionNoYes
Phantom Steed (Ritual)(Open in new window)3Illusion1 MinuteYesNo
Planar Ally(Open in new window)6Conjuration10 MinutesNoNo
Planar Binding(Open in new window)5Abjuration1 HourNoNo
Plane Shift(Open in new window)7Conjuration1 ActionNoNo
Plant Growth(Open in new window)3TransmutationSpecialNoNo
Poison Spray(Open in new window)0Conjuration1 ActionNoNo
Polymorph(Open in new window)4Transmutation1 ActionNoYes
Power Word Heal(Open in new window)9Evocation1 ActionNoNo
Power Word Kill(Open in new window)9Enchantment1 ActionNoNo
Power Word Pain(Open in new window)7Enchantment1 ActionNoNo
Power Word Stun(Open in new window)8Enchantment1 ActionNoNo
Prayer of Healing(Open in new window)2Evocation10 MinutesNoNo
Prestidigitation(Open in new window)0Transmutation1 ActionNoNo
Primal Savagery(Open in new window)0Transmutation1 ActionNoNo
Primordial Ward(Open in new window)6Abjuration1 ActionNoYes
Primordial Ward(Open in new window)6Abjuration1 ActionNoYes
Prismatic Spray(Open in new window)7Evocation1 ActionNoNo
Prismatic Wall(Open in new window)9Abjuration1 ActionNoNo
Produce Flame(Open in new window)0Conjuration1 ActionNoNo
Programmed Illusion(Open in new window)6Illusion1 ActionNoNo
Project Image(Open in new window)7Illusion1 ActionNoYes
Protection from Energy(Open in new window)3Abjuration1 ActionNoYes
Protection from Evil and Good(Open in new window)1Abjuration1 ActionNoYes
Protection from Poison(Open in new window)2Abjuration1 ActionNoNo
Psychic Scream(Open in new window)9Enchantment1 ActionNoNo
Purify Food and Drink (Ritual)(Open in new window)1Transmutation1 ActionYesNo
Pyrotechnics(Open in new window)2Transmutation1 ActionNoNo
Raise Dead(Open in new window)5Necromancy1 HourNoNo
Rary’s Telepathic Bond (Ritual)(Open in new window)5Divination1 ActionYesNo
Ray of Enfeeblement(Open in new window)2Necromancy1 ActionNoYes
Ray of Frost(Open in new window)0Evocation1 ActionNoNo
Ray of Sickness(Open in new window)1Necromancy1 ActionNoNo
Regenerate(Open in new window)7Transmutation1 MinuteNoNo
Reincarnate(Open in new window)5Transmutation1 HourNoNo
Remove Curse(Open in new window)3Abjuration1 ActionNoNo
Resistance(Open in new window)0Abjuration1 ActionNoYes
Resurrection(Open in new window)7Necromancy1 HourNoNo
Reverse Gravity(Open in new window)7Transmutation1 ActionNoYes
Revivify3Necromancy1 ActionNoNo
Rope Trick(Open in new window)2Transmutation1 ActionNoNo
Sacred Flame(Open in new window)0Evocation1 ActionNoNo
Sanctuary(Open in new window)1Abjuration1 Bonus ActionNoNo
Scatter(Open in new window)6Conjuration1 ActionNoNo
Scorching Ray(Open in new window)2Evocation1 ActionNoNo
Scrying(Open in new window)5Divination10 MinutesNoYes
Searing Smite(Open in new window)1Evocation1 Bonus ActionNoYes
See invisibility(Open in new window)2Divination1 ActionNoNo
Seeming(Open in new window)5Illusion1 ActionNoNo
Sending(Open in new window)3Evocation1 ActionNoNo
Sequester(Open in new window)7Transmutation1 ActionNoNo
Shadow Blade(Open in new window)2Illusion1 Bonus ActionNoYes
Shadow of Moil(Open in new window)4Necromancy1 ActionNoYes
Shape Water 0Transmutation1 ActionNoNo
Shapechange(Open in new window)9Transmutation1 ActionNoYes
Shatter(Open in new window)2Evocation1 ActionNoNo
Shield 1AbjurationSpecialNoNo
Shield of Faith(Open in new window)1Abjuration1 Bonus ActionNoYes
Shillelagh(Open in new window)0Transmutation1 Bonus ActionNoNo
Shocking Grasp(Open in new window)0Evocation1 ActionNoNo
Sickening Radiance(Open in new window)4Evocation1 ActionNoYes
Silence (Ritual) 2Illusion1 ActionYesYes
Silent Image(Open in new window)1Illusion1 ActionNoYes
Simulacrum(Open in new window)7Illusion12 HoursNoNo
Skill Empowerment(Open in new window)5Transmutation1 ActionNoYes
Skywrite (Ritual)(Open in new window)2Transmutation1 ActionYesYes
Sleep(Open in new window)1Enchantment1 ActionNoNo
Sleet Storm(Open in new window)3Conjuration1 ActionNoYes
Slow(Open in new window)3Transmutation1 ActionNoYes
Snare(Open in new window)1Abjuration1 MinuteNoNo
Snilloc’s Snowball Swarm(Open in new window)2Evocation1 ActionNoNo
Soul Cage 6NecromancySpecialNoNo
Spare the Dying(Open in new window)0Necromancy1 ActionNoNo
Speak with Animals (Ritual)(Open in new window)1Divination1 ActionYesNo
Speak with Dead(Open in new window)3Necromancy1 ActionNoNo
Speak with Plants(Open in new window)3Transmutation1 ActionNoNo
Spider Climb(Open in new window)2Transmutation1 ActionNoYes
Spike Growth(Open in new window)2Transmutation1 ActionNoYes
Spirit Guardians(Open in new window)3Conjuration1 ActionNoYes
Spiritual Weapon(Open in new window)2Evocation1 Bonus ActionNoNo
Staggering Smite(Open in new window)4Evocation1 Bonus ActionNoYes
Steel Wind Strike 5Conjuration1 ActionNoNo
Stinking Cloud(Open in new window)3Conjuration1 ActionNoYes
Stone Shape(Open in new window)4Transmutation1 ActionNoNo
Stoneskin4Abjuration1 ActionNoYes
Storm of Vengeance(Open in new window)9Conjuration1 ActionNoYes
Storm Sphere(Open in new window)4Evocation1 ActionNoYes
Suggestion(Open in new window)2Enchantment1 ActionNoYes
Summon Greater Demon(Open in new window)4Conjuration1 ActionNoYes
Summon Lesser Demons(Open in new window)3Conjuration1 ActionNoYes
Sunbeam(Open in new window)6Evocation1 ActionNoYes
Sunburst(Open in new window)8Evocation1 ActionNoNo
Swift Quiver(Open in new window)5Transmutation1 Bonus ActionNoYes
Sword Burst(Open in new window)0Conjuration1 ActionNoNo
Symbol(Open in new window)7Abjuration1 MinuteNoNo
Synaptic Static(Open in new window)5Enchantment1 ActionNoNo
Tasha’s Hideous Laughter(Open in new window)1Enchantment1 ActionNoYes
Telekinesis(Open in new window)5Transmutation1 ActionNoYes
Telepathy(Open in new window)8Evocation1 ActionNoNo
Teleport(Open in new window)7Conjuration1 ActionNoNo
Teleportation Circle(Open in new window)5Conjuration1 MinuteNoNo
Temple of the Gods7Conjuration1 HourNoNo
Tenser’s Floating Disk (Ritual)(Open in new window)1Conjuration1 ActionYesNo
Tenser’s Transformation(Open in new window)6Transmutation1 ActionNoYes
Thaumaturgy(Open in new window)0Transmutation1 ActionNoNo
Thorn Whip(Open in new window)0Transmutation1 ActionNoNo
Thunder Step 3Conjuration1 ActionNoNo
Thunderclap0Evocation1 ActionNoNo
Thunderous Smite1Evocation1 Bonus ActionNoYes
Thunderwave1Evocation1 ActionNoNo
Tidal Wave3Conjuration1 ActionNoNo
Time Stop(Open in new window)9Transmutation1 ActionNoNo
Tiny Servant3Transmutation1 MinuteNoNo
Toll the Dead(Open in new window)0Necromancy1 ActionNoNo
Tongues(Open in new window)3Divination1 ActionNoNo
Transmute Rock(Open in new window)5Transmutation1 ActionNoNo
Transport via Plants(Open in new window)6Conjuration1 ActionNoNo
Trap the Soul(Open in new window)8Conjuration1 ActionNoNo
Tree Stride(Open in new window)5Conjuration1 ActionNoYes
True Polymorph(Open in new window)9Transmutation1 ActionNoYes
True Resurrection(Open in new window)9Necromancy1 HourNoNo
True Seeing(Open in new window)6Divination1 ActionNoNo
True Strike(Open in new window)0Divination1 ActionNoYes
Tsunami(Open in new window)8Conjuration1 MinuteNoYes
Unseen Servant (Ritual)(Open in new window)1Conjuration1 ActionYesNo
Vampiric Touch(Open in new window)3Necromancy1 ActionNoYes
Vicious Mockery(Open in new window)0Enchantment1 ActionNoNo
Vitriolic Sphere(Open in new window)4Evocation1 ActionNoNo
Wall of Fire(Open in new window)4Evocation1 ActionNoYes
Wall of Force(Open in new window)5Evocation1 ActionNoYes
Wall of Ice(Open in new window)6Evocation1 ActionNoYes
Wall of Light5Evocation1 ActionNoYes
Wall of Sand3Evocation1 ActionNoYes
Wall of Stone5Evocation1 ActionNoYes
Wall of Thorns6Conjuration1 ActionNoYes
Wall of Water3Evocation1 ActionNoYes
Warding Bond2Abjuration1 ActionNoNo
Warding Wind2Evocation1 ActionNoYes
Water Breathing (Ritual)3Transmutation1 ActionYesNo
Water Walk (Ritual)3Transmutation1 ActionYesNo
Watery Sphere4Conjuration1 ActionNoYes
Web2Conjuration1 ActionNoYes
Weird9Illusion1 ActionNoYes
Whirlwind7Evocation1 ActionNoYes
Wind Walk6Transmutation1 MinuteNoNo
Wind Wall3Evocation1 ActionNoYes
Wish9Conjuration1 ActionNoNo
Witch Bolt1Evocation1 ActionNoYes
Word of Radiance0Evocation1 ActionNoNo
Word of Recall6Conjuration1 ActionNoNo
Wrath of Nature5Evocation1 ActionNoYes
Wrathful Smite1Evocation1 Bonus ActionNoYes
Zephyr Strike1Transmutation1 Bonus ActionNoYes
Zone of Truth2Enchantment1 ActionNoNo

A simpler effect spell could be much easier to remember without any assistance and also easier to use. Complex spells are usually undesirable because of the sake of its complexity but not bad. Find below the list of dnd 5e spells that you can play within the D&D 5E game:

D&D 5e Spells

5e spells

dnd spells

Poison Matrix

Within the range of center point, a 60-foot cube is filled with green rays of poison intersected from each direction. It is essential to utilize the Constitution saving throw by each creature that is located within this area.

A creature may be affected by the 7d10 poison damage and the effect will retain for at least one minute during the failed save. If it is during the successful save, they will not be poisoned and only takes half damage. After completing each turn, the creature can utilize a new saving throw to achieve the success effect.

World Eater

The Tyranid warrior with the ability to gain control & summon within this spell. The summoned warriors will act independently and even obeys the command. During the combat, it will act as normal with its own turn and initiative. If the summoned warrior reached the 0 hit points then it will not have any physical form or disappears. After casting the same spell again, it will reappear.

Wreath of Life

A mystic incantation is chanted and creates a new magical garland on an allied head. The health can be restored, if they are not yet destroyed. Before starting the next turn, the target should not take any damage and need to achieve the hit points of 1d8+ with your modifier ability of spell casting. If it is constructs or undead then the spell will not take any effect. The spell can be used from 2nd or higher level to gain the healing effect incremented by 1d8 damage for each spell level.

Zone of Power

The slightly bluish energy can create a new zone to utilize the area. You can use a 15-foot cube to view within your selected 5th edition spell’s range. Each turn will offer an advantage with 4d6 force damage. A Dexterity saving throw can be used by the creatures to utilize the failed save of full damage or half damage using the successful save.

The bonus action is also available to move the zone at a maximum of 15-feet. The spell can be used from the 7th or higher level to gain additional or extra 1d6 damage for each spell level.

Avian Assault

Within the range, you can summon a small bird to fly across the creature area. The target will not understand or cause any mental stress while accumulating the target if it is a bird of cryptic & ominous omen.

A Wisdom saving throw can be taken by the target to achieve the spell casting modifier with 2d8+ psychic damage or half damage using the successful save.

The Wisdom saving throw can attain the advantage of targeting the immune creature within the frightening conditions. The spell can be used from 2nd or higher level to gain additional or extra 1d8 damage for each spell level.

Sorcerer

The Wizard dnd spells will define more about the Sorcerer 5e spells. Most spells are shared by two classes and a few of them are not even shared and only exclusive to Wizards spell.

If it is an exclusive Sorcerers spell and not to wizards then you can utilize the Sorcerer class archetypes or class features.

Awaken Ooze

Ooze is granted with a sentence. You can touch the smaller or higher ooze within the provided precious gemstone by tracking the magical pathways if once the casting time is spent.

The intelligence level should be 3 or less by the target. If the intelligent level is 10 then the target will lose its entire immunity power to the frightened and charming conditions.

The ability will be gained by the target to speak at least one known language. Only for 30 days, you can be charmed by the awakened ooze or until it is get harmed by any companions.

After ending the charmed conditions, the awakened ooze creature had to decide whether it can remain friends with you by considering the treatment during the charming stage.

Poison Bolt

The creature can hurl the toxic energy bolt by using the fingertips. Within the range, the creature can be attacked using the ranged spell attack. A Constitution saving throw can be succeeded by taking the target using the 1d4 poison damage and it will remain poisoned for the next turn. The spell damage can be incremented by 1d4 after reaching the 2d4 (5th level), 3d4 (11th level), and 4d4 (17th level).

Wrath

Within your range, you can point your finger over the target to washes the dark energy. A Constitution saving throw made by the creature or target will be utilized the failed save with 4d6 necrotic damage or half damage using the successful save. The spell can be used from 2nd or higher level to gain an additional or extra 2d6 necrotic damage for each spell level.

Nilin’s Bolt

A creature can be targeted and attacked by a bolt of energy to make then confusing and temporarily remixing their valuable memories. Within this range, you can roll against any enemy by making a spell attack.

Instead of psychic damage, they can use the spell casting modifier and 2d10 to provide the saving throws with disadvantages for their next turn. If you are using this spell then the damage could be incremented by 1d10 for each level.

Gods Elixir

This 5e spell can be utilized to improve your abilities. It is possible to select 2 ability scores by drinking this heavenly elixir spell. Without any restrictions, it can assist the creature to increment by 4 points.

Vitality

The touched creature might be imbued with strengthening and virtuous cause to resolve. This spell duration will assist the creature to gain the temporary hit points that are much equal to the game spellcasting ability modifier. For example, it could be a minimum of 1 and up to a maximum of 5.

True Level

The targeted creature can always know the particular direction only for a certain duration to take the Dexterity advantages (Acrobatics checks).

If the dexterity saves or checks are failed then it is not possible to knock prone. You can utilize this spell with the assistance of spell slot during the 10th or higher level.

Orion’s Bolt

Any creatures within this range will utilize the 1d4 bludgeoning and 2d6 radiant damage. If the DC11Constitutuion saving throw or the next turn of dazzle (attack roll of -1) needs to be succeeded by the creature. If you are casting this spell during the 10th or higher levels, then the respective damage could be incremented by 1d4 & 1d6 for each level.

Cleric

Cleric Spell can be used to focus majorly on protection, exploration, and healing along with emphasis that assists the D&D spells to relate with the divine and death. The Clerics are usually reserved and referred to as the best restorative spells across the D&D 5E spells.

It includes only with less damaging spells. Only less powerful characters will do inflict damage and even available to wizards or warlocks. With less range, it can easily affect the creatures with less damage. The Cleric can offer some damaging spells such as necrotic damage, radiant damage, and deal fire damage.

Class identity

If the spell creation is for the existing classes (for example, the homebrew class creation) will need to consider the available class spells to match the styles. Moreover, the Clerics spell will not explode arcane magic or fireballs when compared to sorcerers or wizards that never spell with healing wounds or divinity.

Artificer

Artificer spell will mainly focus on the arcane study, items iteration, and even increasing the ability to perform various things or allow the ability for allies to perform things. It is one of the little spells that can assist directly the combat aid through dealing or healing damage.

Other Important D&D 5E Spells

Find below the list of other important Dungeons & Dragons 5E (Fifth Edition) spells for your reference:

Stun Person

An invisible force is utilized to control within the range you can see the humanoid. The Strength saving throw can be succeeded using the target to be paralyzed or break through the duration.

During each turn’s end, you can gain to target another process of using the Strength saving throw. If you succeed the target will end with a spell. If you are using this spell cast within the 3rd or higher level, it is much easier to target any one of the humanoids from 2nd slot levels. If you are targeting the humanoids, they will be available within 30-feet.

Instil Pain

It is one of your preferred creatures that can aware of you and even frightened you within the 50-feet range to offer the 1d8 psychic damage. The spell damage can be incremented by 1d8 after reaching the 2d8 (5th level), 3d8 (11th level), and 4d8 (17th level).

Soul Arrow

If you see a target then it is possible to fire magical energy in the form of the arrow-like bolt to face against them.

The target can be attacked against using the ranged spell to deal the force hit damage of 6d4. If this spell is cast with the help of spell cast within the 3rd or higher level, the damage is incremented by 2d4 from 2nd slot levels.

Change Sex

The target is much easier to change to another sex. The target can be changed to any sex whether it is female, male, intersex, or even other sex species. A Constitution saving throw can be used by the unwilling target to get unaffected during success.

This spell will not assist to modify the gender identity of the target or its overall physique.

Even if the target is willing or not, it purely depends on the duration of the spell. If once the target is willing then you can last the spell’s effects for permanent use. It is not willing then you can utilize only for 24 hours. Each hour the Constitution saving throw can be repeated by the unwilling target to end a successful spell at the early stage.

Abate

The darkness of wailing waves will erupt your siphons & hands away for the enemies’ life forces. A Constitution saving throw can be utilized by each creature that is located within the 60-foot cone area. During the failed save, the creature can gain the first level of exhaustion by using the 4d10 dark damage. Within this spell, the creature will not be able to use this feature more than 4 times during the gameplay. If once the creature is killed during this spell, it will automatically become a blackened statue.