5e Primal Savagery

You channel primal magic to cause your teeth or fingernails to sharpen, able to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you create the attack, your teeth or fingernails return to normal. The spell’s damage increases by 1d10 once you reach the 5th level (2d10), 11th level (3d10), and 17th level (4d10).

The next thing that struck me is that the spell takes an entire action but it also includes making a melee attack as a part of the spell, so really, a druid that’s okay with getting up close and private might also spam this every turn. After all, it’s better than most weapons Druids are proficient in by an extended shot. Plus, I believe, as a spell attack it should bypass resistance to non-magical weapons, right?

5e Primal Savagery

5e Primal Savagery

  • Casting Time: 1 action
  • Range: Self
  • Components: S
  • Duration: Instantaneous
  • Scales: Yes
  • Casters: Druid

Primal savagery was a transmutation cantrip utilized by druids to physically attack an opponent with magically sharpened, corrosive teeth and nails.

The spell briefly sharpened the caster’s teeth or nails, imbuing them with acidic properties. The druid then immediately attacked an opponent, delivering the acid with an intensity that increased because the caster grew in power. After the attack, the caster’s body returned to normal.

Heck, Druids are as good as equipped for melee when given a scaling melee cantrip. D8 hit die, medium armor, and shields. The most run into it’s that the simplest druid stuff requires concentration.

It might be fun to create sort of a Dreams druid to use Primal Savagery and Guardian of Nature. Not necessarily super effective, maybe, but fun. (I really wish the Primal Beast/strength attack option of Guardian of nature was a touch more usable, no druid gets an extra attack, the ranger doesn’t get level 4 spells until level 13.

In addition to hitting more often, critting more often, and doing more average damage, the monk making unarmed strikes can now Stun with some of their hits too. (And potentially do other things with these hits, counting on their subclass.)

Plus, Primal Savagery’s acid damage is one of the more commonly resisted elemental damage types, which starts being a problem about now. Whereas at the 6th level, the Monk starts doing magical bludgeoning damage together with his unarmed strikes.

you probably know what Primal Savagery is. If you haven’t, worry not! It’s a Druid cantrip that permits the Druid to grow claws or fangs and attack with them as a melee spell attack. Neat, right? It deals with 1d10 acid and scales with level.

For starters, it never says what sort of teeth. you’ll grow saber-tooth cat teeth, wolf teeth, snake fangs, or a full set of shark teeth. That’s pretty neat in and of itself. There’s technically nothing stopping you from making corrosive horns, tusks, or antlers, too.

Not enough? Use a broken banner’s pole, or natural lava glass- which is dense and forms odd shapes all the time. Still, want more? Bludgeon enemies with a decent net crammed with rocks, sea glass, shells, or whathaveyou. Don’t use easy wooden staff!

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