You flourish the weapon utilized in the casting then vanish to strike just like the wind. Form to 5 creatures you’ll see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage. You’ll then teleport to an unoccupied space you’ll see within 5 feet of 1 of the targets you hit or miss.
Though this spell relies on the Wisdom modifier (melee spell attack), it can deal impressive damage and may maneuver you to an advantageous position. the only downside is switching between your ranged and your melee weapon and ending within 5 feet of an enemy.
5e steel Wind Strike
- Casting Time: 1 action
- Range: 30 feet
- Components: S, M
- Duration: Instantaneous
- Scales: No
- Casters: Ranger, Wizard
Tip: Cast Tree Stride on a turn before using this spell. Drop your bow on your tree perch within 30 feet from a target, who also happens to be standing next to a tree, and use your free action to tug out your melee weapon. Steel Wind Strike up to six targets, then use Tree Stride to return to your perch. On your next turn, retrieve your bow as if you never left.
I can never get enough of this spell. With a duration of 1 minute, you won’t desire you’re wasting a high-level spell slot on this incredible utility spell.
Tree Stride is sweet for archery during a large battlefield, as you’ll maneuver around once per turn, concealing your location from those you shoot. Plus, if you would like to retreat expeditiously, you’ll move 500 feet between trees each round. It’s like using Dimension Door every turn.
Both trees must be living and at least a similar size to you. you want to use 5 feet of movement to enter a tree. You instantly know the situation of all other trees of a similar kind within 500 feet and, as a part of the move wont to enter the tree, can either pass into one among those trees or exit of the tree you’re in. You appear during a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you’ve got no movement left, you appear within 5 feet of the tree you entered.
You can use this transportation ability once per round for the duration. You want to end each turn outside a tree. You gain the power to enter a tree and move from inside it to inside another tree of a similar kind within 500 feet.
The material component is additionally “a melee weapon worth at least 1 sp.” Since a shadow blade has no monetary valuation, odds are you cannot even cast this spell while holding a shadow blade. You’d need to have the fabric component in your other hand, restricting your access to your reaction spells, provided you do not have war caster and spellcasting focus.
You flourish the weapon utilized in the casting then vanish to strike just like the wind. Form to 5 creatures you’ll see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.