Shimmering inexperienced arrow streaks towards a goal inside vary and bursts in a spray of acid. Make a ranged spell assault in opposition to the target. On a hit, the goal takes 4d4 acid injury at once and 2d4 acid harm at the cease of its subsequent turn. On a miss, the arrow splashes the goal with acid for half of as tons of the preliminary harm and no injury at the give up of its subsequent turn.
Acid Arrow 5e
- Level: 2 (Evocation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 90 ft
- Attack(save): Ranged
- Damage(effect): Acid
- School: Evocation
- Duration: Instantaneous
At Higher Levels: When you solid this spell the use of a spell slot of third-degree or higher, the injury (both preliminary and later) will increase by using 1d4 for every slot degree above 2nd.
FAQ
- Do you double the delayed injury for Melf’s Acid Arrow after a fundamental hit?
The splash harm of the green-flame blade is not affected by way of the assault critting.
- Damage of length spells (like an acid arrow) on essential hits?
When you forged Acid Arrow, it requires an assault roll. Since you are making an attack roll, it can be a crit.
- Why does not Acid Arrow go towards Spell Resistance?
An introduction spell manipulates be counted to create an object or creature in the area the spellcaster designates.