Air Elemental 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 15
  • Hit Points: 90 (12d10 + 24)
  • Speed: 0 ft., fly 90 ft. (hover)

  • Damage Resistances: Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

  • Damage Immunities: Poison
  • Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained,
  • Unconscious
  • Senses: Darkvision 60 ft., Passive Perception 10
  • Languages: Auran
  • Challenge: 5 (1,800 XP)
  • Proficiency Bonus: +3

Actions

  • Multiattack: The elemental makes two slam attacks.
  • Slam:Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
STRDEXCONINTWISCHA
14 (+2)
20 (+5)14 (+2)6 (-2)10 (+0)6 (-2)

Attributes

AC15
AlignmentNeutral
CHA6
CON14
Challenge Rating5
Condition ImmunitiesExhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.
DEX20
HP90 (12d10+24)
INT6
ImmunitiesPoison
LanguagesAuran
Passive Perception10
ResistancesLightning; Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0Slam 1d20 + 8 2d8+5
STR14
SensesDarkvision 60 Ft.
SizeLarge
SpeedFly 90 ft. (hover)
Typeelemental
WIS10

FAQ’s

Q1.How do an air elemental’s aspects work in combat?

  • You can speak alternatively you are able, via quick utterances and gestures, as you take your turn. A sure creature has to comply with your directions to the first-class of its ability. You may command the creature to accompany you on an adventure, shield a location, or supply a message.

Q2.Can creatures with Air-form/Water-from/Fire-form/Amorphous squeeze into areas smaller than 1 inch?

  • That would be a suitable residence rule, however, it is no longer a legitimate rule. A creature can squeeze through a house that is massive sufficient for a creature one dimension smaller than it.

Q3.Does an air elemental’s whirlwind throw creatures horizontally, or vertically as well?

  • Each creature in the elemental’s house needs to make a DC thirteen Strength saving throw. On a failure, a goal takes 15 (3d8 + 2) bludgeoning harm and is flung up 20 toes away from the elemental in a random route and knocked prone.

Q4.Grappling an Air/Water/Fire Elemental?

  • Swarms are in no way staggered or decreased to a demise kingdom through damage. Also, they can’t be tripped, grappled, or bull rushed, and they can’t grapple an opponent.

Q5.Air Elemental’s Whirlwind is specific for?

  • The extraordinary assault whirlwind is a supernatural potential and, as a supernatural potential with an unspoken activation time, it takes a general motion to activate.

 

 

 

 

 

 

 

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