Antilife Shell 5e (5th Edition)

Antilife Shell: A shimmering barrier extends out from you during a 10-foot radius and moves with you, remaining centered on you and hedging out creatures aside from undead and constructs. The barrier lasts for the duration.

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

It also says that animate thing s can’t undergo the barrier which if you progress such a living thing is forced through the barrier the spell ends.

The barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

If you progress in order that an affected creature is forced to undergo the barrier, the spell ends.

Check alsoHallucinatory Terrain 5e

Contents

There are some FAQ

Q1: How does the Antilife Shell spell work?

Ans: The flashing barrier surrounds the world within 10 feet of you and moves around you, blocking all kinds of creatures except undead and build creatures. The shield persists until the dnd 5e antilife spell ends.

Q2: Why Druid – Antilife Shell and large Elemental?

Ans: There’s also the matter that melees should protect that behind, and Antilife Shell goes against that.

Q3: In what ways are you able to use Antilife Shell that creates it actually a viable spell?

Cast this spell and you now have one hour to kill these creatures along with your other spells and cantrips completely free of reprisal!

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