Antimagic Field 5e (5th Edition) in D&D

DND Spells and different magical effects, without these created by way of an artifact or a deity, are suppressed in the sphere and can’t protrude into it. A slot expended to forged a suppressed spell is consumed. While an impact is suppressed, it doesn’t function, however, the time it spends suppressed counts towards its duration.

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Antimagic Field 5e

This vicinity is divorced from the magical power that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic objects come to be mundane. Until the spell ends, the sphere strikes with you, founded on you.

  • Level: 8th (abjuration)
  • Casting Time: 1 action
  • Range: Self (10-foot-radius sphere)
  • School: Abjuration
  • Duration: Concentration, up to 1 hour

A magic weapon’s residences and powers are suppressed if it is used towards a goal in the sphere or wielded via an attacker in the sphere. If a magic weapon or a piece of magic ammunition utterly leaves the sphere (for example, if you hearth a magic arrow or throw a magic spear at a goal backyard the sphere), the magic of the object ceases to be suppressed as quickly as it exists.

Spells and magical outcomes such as dispel magic have no impact on the sphere. Likewise, the spheres created with the aid of one-of-a-kind anti-magic subject spells do not nullify every other. A creature or object summoned or created by way of magic quickly winks out of existence in the sphere. Such a creature immediately reappears as soon as the house the creature occupied is no longer inside the sphere.

Spells and different magical effects, such as magic missile and appeal person, that goal a creature or an object in the sphere have no impact on that target.

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