Arcane Sword 5e (5th Edition) in D&D

Arcane Sword: Combining the detrimental strength of arcane spellcasting and the diligent coaching with weapons, masters of the arcane sword attempt to be the last mixture between sword and magic on the battlefield. Although frequently arcane swords find out about magic with the identical depth of a wizard, they regularly take a greater instinctive strategy to it, due to the break-up the focal point of their discipline. They can frequently faucet onto the weave without delay to generate magical effects, skilled to exhaustion to be of unique users on the battlefield.

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Contents

Arcane Sword 5e

When the sword appears, you make a melee spell Attack towards a goal of your preference inside 5 ft of the sword. On a hit. The goal takes 3d10 pressure damage. Until the spell ends, you can use a Bonus Action on each of your turns to go the sword up to 20 toes to a spot you can see and repeat this Attack towards the identical goal or a distinct one.

  • Level: 7 (Evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 60 feet
  • Attack(save): 
  • Damage(effect):
  • School: Evocation
  • Duration: Concentration, up to 1 minute

Masters of the arcane sword are extra frequently than now not skilled in the identical locations as wizards or have wizards as professors. They have a plethora of shielding abilities in order to each serve as bodyguards of magic customers and to guard themselves towards magic from fellow arcane swords and from different enemy spellcasters.

They commence their coaching getting to know spells from the abjuration and evocation schools, however as they acquire trip and knowledge, they can specialize in different areas of spellcasting, however these two colleges will continually be a section of the core of their style.

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