The arcane trickster is an unusual prestige class that works well in many situations. In this article, you will learn about arcane tricksters’ abilities, what makes them unique and how to maximize your enjoyment of the class.
Arcane Trickster Rogue 5e
Many people find 5th edition D&D combat too complicated for their tastes, but for those who do enjoy the tactical intricacies of combat, the arcane trickster has a lot to offer. This subclass focuses heavily on buffs and debuffs that can make or break your chance at victory while adding some mischievous flair in the form of illusion spells to confuse opponents.
Arcane Trickster
The Arcane Trickster also is a very particular class. It requires a lot of extra attention to make sure that you place your temporary hit points in the right place and that you never waste your turn with a spell slot. Many people dislike its unusual requirement that you cast a spell before attacking in each round, something many melee classes do not have to worry about.
But if you can master this uncommon limitation, the arcane trickster has the potential to help form the backbone of any adventuring group. The arcane trickster 5e is a subclass from Xanathar’s Guide to Everything. You’ll need this book to play as an arcane trickster (unless your DM allows some other source material).
You’ll need this book to play as an arcane trickster (unless your DM allows some other source material). The arcane trickster requires the ability to cast at least three different spells of third level or higher, two of which must be from the school of illusion. If you are a multiclass character, note that you have to have these prerequisites before taking your first level in the arcane trickster class.
As an action, you create a sound or an image of an object within range that lasts for 1 minute. Also, you can create illusory terrain and water within the range that lasts for 8 hours. The illusion is indiscernible from the real thing and changes as you choose. The spell can be dismissed by you at any time (no action required). If the illusion includes sounds, you can make those sounds come from any location within range. Additionally, when a creature uses their action to examine the illusion, they must make a Wisdom (Perception) check contested by your Charisma (Deception) check.
Arcane Trickster 5e: This subclass focuses heavily on buffs and debuffs that can make or break your chance at victory while adding some mischievous flair in the form of illusion spells to confuse opponents.
You gain proficiency with thieves tools.
At the 3rd level, you learn two cantrips of your choice from the wizard spell list. Additionally, choose one 1st-level spell from the wizard spell list. You also learn this spell and it doesn’t count against the number of spells you know. When you reach the 7th level, choose one more 1st-level spell from the wizard spell list. This spell also doesn’t count against your number of spells known.