Augury 5e Spell in D&D 5th Edition

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or using some different divining tool, you get hold of an omen from an otherworldly entity about the consequences of a precise path of motion that you sketch to take inside the subsequent 30 minutes. The spell doesn’t take into account any feasible instances that may alternate the outcome, such as the casting of extra spells or the loss or reap of a companion. If you forged the spell two or greater instances earlier than finishing your subsequent lengthy rest, there is a cumulative 25 percentage danger for every casting after the first that you get a random reading.

Check also: Guiding Bolt 5e

Contents

Augury 5e

  • Level: 2 (Divination)
  • Casting time: 1 Minute
  • Components: V, S, M*
  • Range(area): Self
  • attack(save): None
  • Damage(effect): Foreknowledge
  • school: Divination
  • duration: Instantaneous

FAQ

  • How does Augury work exactly?

Initiating the direction of action, due to the fact ‘taking a path of action’ is now not always ‘completing’ a route of action.

  • When the usage of the Augury spell, how true or horrific does the effect of the direction of motion have to be to justify a response of Weal / Woe?

You are human and are not omniscient. You cannot precisely predict how challenging a stumble upon would possibly be for some players.

  • How does the timing on Augury work?

The regulations nation “you acquire an omen from an otherworldly entity about the effects of a precise direction of motion that you layout to take inside the subsequent 30 minutes.”.

  • How must Augury work when the direction of motion depends on a ability check?

Augury ignores the consequences of the ability check.

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