Barbed Devil 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 15 (Natural Armor)
  • Hit Points: 110 (13d8 + 52)
  • Speed: 30 ft.

  • Saving Throws: STR +6, CON +7, WIS +5, CHA +5
  • Skills: Deception +5, Insight +5, Perception +8
  • Damage Resistances: Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t

Silvered

  • Damage Immunities Fire, Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 ft., Passive Perception 18
  • Languages Infernal, Telepathy 120 ft.
  • Challenge 5 (1,800 XP)
  • Proficiency Bonus +3

Contents

Actions

  • Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage.

STRDEXCONINTWISCHA
16 (+3)
17 (+3)
18 (+4)
12 (+1)
14 (+2)
14 (+2)

Attributes

AC15 (Natural Armor)
AlignmentLawful Evil
CHA14
CON18
Challenge Rating5
Condition ImmunitiesPoisoned
DEX17
HP110 (13d8+52)
INT12
ImmunitiesFire, Poison
LanguagesInfernal, Telepathy 120 Ft.
Passive Perception18
ResistancesCold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
Roll 0Claw 1d20 + 6 1d6+3
Roll 1Tail 1d20 + 6 2d6+3
Roll 2Flame 1d20 + 5 3d6
STR16
Saving ThrowsStr +6, Con +7, Wis +5, Cha +5
SensesDarkvision 120 Ft.
SizeMedium
SkillsDeception +5, Insight +5, Perception +8
Speed30 ft.
Typefiend (devil)
WIS14

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