The 5th edition bard receives only a few spells unique to themselves or the flavor of a storyteller or musician. Besides vicious mockery, there’s little uniqueness to the bard’s spellcasting ability. Even one among their class features is to steal spells from a wizard; while which will be interesting, if there’s a wizard already within the party, it makes little use for spicing up encounters in interesting ways.
The Bard is fantastically versatile. With access to each skill, expertise, full casting, and a good set of proficiencies, the bard can fill essentially every role within the party. The Lore Bard is more of the classic supportive Bard, with improved magical options and support abilities, while the Valor Bard may be a decent front-line melee character who can bring their spellcasting and support capabilities into the warmth of battle.
Bard Spells 5e
Level 0
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Blade Ward | Abjuration | 1 Action | Self | 1 round | V, S |
Dancing Lights | Evocation | 1 Action | 120 Feet | Concentration up to 1 minute | V, S, M |
Friends | Enchantment | 1 Action | Self | Concentration, up to 1 minute | S, M |
Light | Evocation | 1 Action | Touch | 1 hour | V, M |
Mage Hand | Conjuration | 1 Action | 30 Feet | 1 minute | V, S |
Mending | Transmutation | 1 Minute | Touch | Instantaneous | V, S, M |
Message | Transmutation | 1 Action | 120 feet | 1 round | V, S, M |
Minor Illusion | Illusion | 1 Action | 30 feet | 1 minute | S, M |
Prestidigitation | Transmutation | 1 Action | 10 feet | Up to 1 hour | V, S |
Thunderclap | Evocation | 1 Action | Self (5-foot radius) | Instantaneous | S |
True Strike | Divination | 1 Action | 30 feet | Concentration up to 1 round | S |
Vicious Mockery | Enchantment | 1 Action | 60 feet | Instantaneous | V |
Level 1
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Animal Friendship | Enchantment | 1 Action | 30 feet | 24 hours | V, S, M |
Bane | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Charm Person | Enchantment | 1 Action | 30 feet | 1 hour | V, S |
Color Spray | Illusion | 1 Action | Self (15-foot cone) | 1 round | V, S, M |
Command | Enchantment | 1 Action | 60 feet | 1 round | V |
Comprehend Languages | Divination | 1 Action R | Self | 1 hour | V, S, M |
Cure Wounds | Evocation | 1 Action | Touch | Instantaneous | V, S |
Detect Magic | Divination | 1 Action R | Self | Concentration, up to 10 minutes | V, S |
Disguise Self | Illusion | 1 Action | Self | 1 hour | V, S |
Dissonant Whisper | Enchantment | 1 Action | 60 feet | Instantaneous | V |
Distort Value | Illusion | 1 Minute | Touch | 8 hours | V |
Earth Tremor | Evocation | 1 Action | Self (10-foot radius) | Instantaneous | V, S |
Faerie Fire | Evocation | 1 Action | 60 feet | Concentration, up to 1 minute | V |
Feather Fall | Transmutation | 1 Reaction | 60 feet | 1 minute | V, M |
Guiding Hand (UA) | Divination | 1 Minute R | 5 feet | Concentration, up to 8 hours | V, S |
Healing Word | Evocation | 1 Bonus Action | 60 feet | Instantaneous | V |
Heroism | Enchantment | 1 Action | Touch | Concentration, up to 1 minute | V, S |
Identify | Divination | 1 Minute R | Touch | Instantaneous | V, S, M |
Illusory Script | Illusion | 1 Minute | Touch | 10 days | S, M |
Longstrider | Transmutation | 1 Action | Touch | 1 hour | V, S, M |
Puppet (UA) | Enchantment | 1 Action | 120 feet | Instantaneous | V |
Sense Emotion (UA) | Divination | 1 Action | Self | Concentration, up to 1 minute | V, S |
Silent Image | Illusion | 1 Action | 60 feet | Concentration, up to 10 minutes | V, S, M |
Silvery Barbs | Enchantment | 1 Reaction | 60 feet | Instantaneous | V |
Sleep | Enchantment | 1 Action | 90 feet | 1 minute | V, S, M |
Speak with Animals | Divination | 1 Action R | Self | 10 minutes | V, S |
Sudden Awakening (UA) | Enchantment | 1 Bonus Action | 10 feet | Instantaneous | V |
Tasha's Hideous Laughter | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Thunderwave | Evocation | 1 Action | Self (15-foot cube) | Instantaneous | V, S |
Unearthly Chorus (UA) | Illusion | 1 Action | Self (30-foot radius) | Concentration, up to 10 minutes | V |
Unseen Servant | Conjuration | 1 Action R | 60 feet | 1 hour | V, S, M |
Level 2
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Aid | Abjuration | 1 Action | 30 Feet | 8 hours | V, S, M |
Animal Messenger | Enchantment | 1 Action R | 30 Feet | 24 hours | V, S, M |
Blindness/Deafness | Necromancy | 1 Action | 30 Feet | 1 minute | V |
Borrowed Knowledge | Divination | 1 Action | Self | 1 hour | V, S, M |
Calm Emotions | Enchantment | 1 Action | 60 feet | Concentration, up to 1 minute | V, S |
Cloud of Daggers | Conjuration | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Crown of Madness | Enchantment | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Detect Thoughts | Divination | 1 Action | Touch | Concentration, up to 1 minute | V, S, M |
Enhance Ability | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Enlarge/Reduce | Transmutation | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Enthrall | Enchantment | 1 Action | 60 feet | 1 minute | V, S |
Gift of Gab | Enchantment | Reaction | Self | Instantaneous | V, S, M |
Heat Metal | Transmutation | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Hold Person | Enchantment | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Invisibility | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Kinetic Jaunt | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | S |
Knock | Transmutation | 1 Action | 60 feet | Instantaneous | V |
Lesser Restoration | Abjuration | 1 Action | Touch | Instantaneous | V, S |
Locate Animals or Plants | Divination | 1 Action R | Self | Instantaneous | V, S, M |
Locate Object | Divination | 1 Action | Self | Concentration, up to 10 minutes | V, S, M |
Magic Mouth | Illusion | 1 Minute R | 30 feet | Until dispelled | V, S, M |
Mirror Image | Illusion | 1 Action | Self | 1 minute | V, S |
Nathair's Mischief | Illusion | 1 Action | 60ft | Concentration, up to 1 minute | S, M |
Nathair's Mischief (UA) | Illusion | 1 Action | 60 feet | Concentration, up to 1 minute | S, M |
Phantasmal Force | Illusion | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Pyrotechnics | Transmutation | 1 Action | 60 feet | Instantaneous | V, S |
See Invisibility | Divination | 1 Action | Self | 1 hour | V, S, M |
Shatter | Evocation | 1 Action | 60 feet | Instantaneous | V, S, M |
Silence | Illusion | 1 Action R | 120 feet | Concentration, up to 10 minutes | V, S |
Skywrite | Transmutation | 1 Action R | Sight | Concentration, up to 1 day | V, S |
Suggestion | Enchantment | 1 Action | 30 feet | Concentration, up to 8 hours | V, M |
Warding Wind | Evocation | 1 Action | Self | Concentration, up to 10 minutes | V |
Zone of Truth | Enchantment | 1 Action | 60 feet | 10 minutes | V, S |
Level 3
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Bestow Curse | Necromancy | 1 Action | Touch | Concentration, up to 1 minute | V, S |
Catnap | Enchantment | 1 Action | 30 feet | 10 minutes | S, M |
Clairvoyance | Divination | 10 Minutes | 1 mile | Concentration, up to 10 minutes | V, S, M |
Dispel Magic | Abjuration | 1 Action | 120 feet | Instantaneous | V, S |
Enemies Abound | Enchantment | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Fast Friends | Enchantment | 1 Action | 30 feet | Concentration, up to 1 hour | V |
Fear | Illusion | 1 Action | Self (30-foot cone) | Concentration, up to 1 minute | V, S, M |
Feign Death | Necromancy | 1 Action R | Touch | 1 hour | V, S, M |
Glyph of Warding | Abjuration | 1 Hour | Touch | Until dispelled or triggered | V, S, M |
Hypnotic Pattern | Illusion | 1 Action | 120 feet | Concentration, up to 1 minute | S, M |
Intellect Fortress | Abjuration | 1 Action | 30 feet | Concentration, up to 1 hour | V |
Leomund's Tiny Hut | Evocation | 1 Minute R | Self (10-foot radius hemisphere) | 8 hours | V, S, M |
Major Image | Illusion | 1 Action | 120 feet | Concentration, up to 10 minutes | V, S, M |
Mass Healing Word | Evocation | 1 Bonus Action | 60 feet | Instantaneous | V |
Motivational Speech | Enchantment | 1 hour | 60 feet | 1 hour | V |
Nondetection | Abjuration | 1 Action | Touch | 8 hours | V, S, M |
Plant Growth | Transmutation | 1 Action or 8 Hours | 150 feet | Instantaneous | V, S |
Sending | Evocation | 1 Action | Unlimited | 1 round | V, S, M |
Slow | Transmutation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S, M |
Speak with Dead | Necromancy | 1 Action | 10 feet | 10 minutes | V, S, M |
Speak with Plants | Transmutation | 1 Action | Self (30-foot radius) | 10 minutes | V, S |
Stinking Cloud | Conjuration | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Tongues | Divination | 1 Action | Touch | 1 hour | V, M |
Level 4
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Charm Monster | Enchantment | 1 Action | 30 feet | 1 hour | V, S |
Compulsion | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V, S |
Confusion | Enchantment | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Dimension Door | Conjuration | 1 Action | 500 feet | Instantaneous | V |
Freedom of Movement | Abjuration | 1 Action | Touch | 1 hour | V, S, M |
Greater Invisibility | Illusion | 1 Action | Touch | Concentration, up to 1 minute | V, S |
Hallucinatory Terrain | Illusion | 10 Minutes | 300 feet | 24 hours | V, S, M |
Locate Creature | Divination | 1 Action | Self | Concentration, up to 1 hour | V, S, M |
Phantasmal Killer | Illusion | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Polymorph | Transmutation | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Raulothim's Psychic Lance | Enchantment | 1 Action | 120 feet | Instantaneous | V |
Raulothim's Psychic Lance (UA) | Enchantment | 1 Action | 120 feet | Instantaneous | V |
Level 5
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Animate Objects | Transmutation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Awaken | Transmutation | 8 Hours | Touch | Instantaneous | V, S, M |
Dominate Person | Enchantment | 1 Action | 60 feet | Concentration, up to 1 minute | V, S |
Dream | Illusion | 1 Minute | Special | 8 hours | V, S, M |
Geas | Enchantment | 1 Minute | 60 feet | 30 days | V |
Greater Restoration | Abjuration | 1 Action | Touch | Instantaneous | V, S, M |
Hold Monster | Enchantment | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Legend Lore | Divination | 10 Minutes | Self | Instantaneous | V, S, M |
Mass Cure Wounds | Evocation | 1 Action | 60 feet | Instantaneous | V, S |
Mislead | Illusion | 1 Action | Self | Concentration, up to 1 hour | S |
Modify Memory | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V, S |
Planar Binding | Abjuration | 1 Hour | 60 feet | 24 hours | V, S, M |
Raise Dead | Necromancy | 1 Action | Touch | Instantaneous | V, S, M |
Rary's Telepathic Bond | Divination | 1 Action R | 30 feet | 1 hour | V, S, M |
Scrying | Divination | 10 Minutes | Self | Concentration, up to 10 minutes | V, S, M |
Seeming | Illusion | 1 Action | 30 feet | 8 hours | V, S |
Skill Empowerment | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S |
Synaptic Static | Enchantment | 1 Action | 120 feet | Instantaneous | V, S |
Teleportation Circle | Conjuration | 1 Minute | 10 feet | 1 round | V, M |
Level 6
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Eyebite | Necromancy | 1 Action | Self | Concentration, up to 1 minute | V, S |
Find the Path | Divination | 1 Minute | Self | Concentration, up to 1 day | V, S, M |
Guards and Wards | Abjuration | 10 Minutes | Touch | 24 hours | V, S, M |
Heroes' Feast | Conjuration | 10 Minutes | 30 feet | Instantaneous | V, S, M |
Mass Suggestion | Enchantment | 1 Action | 60 feet | 24 hours | V, M |
Otto's Irresistible Dance | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V |
Programmed Illusion | Illusion | 1 Action | 120 feet | Until dispelled | V, S, M |
True Seeing | Divination | 1 Action | Touch | 1 hour | V, S, M |
Level 7
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Dream of the Blue Veil | Conjuration | 10 minutes | 20 feet | 6 hours | V, S, M |
Etherealness | Transmutation | 1 Action | Self | Up to 8 hours | V, S |
Forcecage | Evocation | 1 Action | 100 feet | 1 hour | V, S, M |
Mirage Arcane | Illusion | 10 Minutes | Sight | 10 days | V, S |
Mordenkainen's Magnificent Mansion | Conjuration | 1 Minute | 300 feet | 24 hours | V, S, M |
Mordenkainen's Sword | Evocation | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Prismatic Spray | Evocation | 1 Action | Self (60-foot cone) | Instantaneous | V, S |
Project Image | Illusion | 1 Action | 500 Miles | Concentration, up to 1 day | V, S, M |
Regenerate | Transmutation | 1 Minute | Touch | 1 hour | V, S, M |
Resurrection | Necromancy | 1 Hour | Touch | Instantaneous | V, S, M |
Symbol | Abjuration | 1 Minute | Touch | Until dispelled or triggered | V, S, M |
Teleport | Conjuration | 1 Action | 10 feet | Instantaneous | V |
Level 8
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Antipathy/Sympathy | Enchantment | 1 Hour | 60 feet | 10 Days | V, S, M |
Dominate Monster | Enchantment | 1 Action | 60 feet | Concentration, up to 1 hour | V, S |
Feeblemind | Enchantment | 1 Action | 150 feet | Instantaneous | V, S, M |
Glibness | Transmutation | 1 Action | Self | 1 hour | V |
Mind Blank | Abjuration | 1 Action | Touch | 24 hours | V, S |
Power Word: Stun | Enchantment | 1 Action | 60 feet | Instantaneous | V, S |
Level 9
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Foresight | Divination | 1 Minute | Touch | 8 hours | V, S, M |
Mass Polymorph | Transmutation | 1 Action | 120 feet | Concentration up to 1 hour | V, S, M |
Power Word: Heal | Evocation | 1 Action | Touch | Instantaneous | V, S |
Power Word: Kill | Enchantment | 1 Action | 60 feet | Instantaneous | V |
Prismatic Wall | Abjuration | 1 Action | 60 feet | 10 minutes | V, S |
Psychic Scream | Enchantment | 1 Action | 90 feet | Instantaneous | S |
True Polymorph | Transmutation | 1 Action | 30 feet | Concentration up to 1 hour | V, S, M |
Bard Class Features
- Hit Points: d8 is astounding for a full casting class, but you are not getting to survive to rush into melee all the time unless you choose Valor to spice up your AC.
- Saves: Dexterity is great for avoiding fireballs, but most spells that involve Reflex saves won’t outright disable you, and Charisma saves are extremely rare.
- Proficiencies: Light armor and a couple of weapons won’t offer you plenty of options, but it’s enough to urge by, and Bards rely totally on their spells and special abilities. you are doing get three skills of your choice, which exposes tons of really great options.
- Spellcasting: the bard may be a full caster sort of a Cleric or Wizard, and casts spells supported their Charisma. Bards use a “spells known” mechanic almost like a Sorcerer, so your abilities are limited to the spells you recognize. you’ll replace one spell known every level, so don’t be concerned if you select a spell at a coffee level and it doesn’t remain useful as you gain levels.
Bards also get proficiency in three musical instruments. Bard use instruments as a magic focus for spellcasting, so generally, you would like something portable sort of a flute, a lute, or a hand-held harp, but which specific instrument you choose has little or no mechanical impact.
At this level, you learn two bard spells and two new Magic Secrets for a complete of 4 new 5e spells. You’ve got access to each spell list within the game, and with access to 9th-level spells, you’ll select literally any spell within the game. That creates the choice very difficult. I do not have an excellent account you yet, but have a look at the Spells sections of all of my other class guides for love or money that appears good.
Peerless skill allows you to profit from your own Bardic Inspiration, though only on ability checks. That’s great for social situations, but I still wish we could use Bardic Inspiration for our own saving throws.
More Magical Secrets at this level is great. With access to 7th-level spells, you’ve got a huge list of options, and since spellcasters get so few spells known at high levels you’ll really diversify your skillset.
One use of Bardic Inspiration might not appear to be much, but when it comes up you will be glad to possess it. It also significantly reduces the necessity to hold on to at least one die to urge an ally out of a nasty situation since you will get one die at the start of each fight.
FAQ’s
Q1.Do bard spells work for 5E?
Ans: Bards don’t prepare any spells for DND 5E. However, it works well for the same.
Q2.How do bard spells work for 5E?
Ans: Bards are not being designed to prepare spells in DND 5th edition. Bards in addition to sorcerers and members of a few other classes are featured with different things including a limited set of spells to work efficiently in the game. These spells are usually well-known to the characters and are being fixed in their mind. Bards prefer going with the known spells only and can easily expand the different spell slots efficiently so that they can cast their most favorable known spell over there.
Q3.What are the best spells that bards can use in DND 5E?
Ans: Bards are featured with different types of spells that can be used during the different segments of the game. The most favorable spells from the 5E bard list are Vicious Mockery, Tiny Hut, Mage Hand, Heat Metal, Cure Wounds, Hold Person, Thunderwave, Faerie Fire, etc. All of these spells are designed to work efficiently in the different levels of the game.
Q4.When can bards change their DND 5E spells?
Ans: Bards don’t have the capability of preparing any spells over there but they are being designed to use the known and already featured spells efficiently. Bards use these spells as soon as they become available in the game. They can easily use the spells from different levels at different levels of the game. The spell is usually being learned as a magical secret and is known as a bard spell. Gamers can easily replace these spells by gaining a better level in the game.
Q5.How many spells can a bard use in DND 5E?
Ans: Characters of the DND 5E gaming are free to select a maximum of two spells from any class during the game. While making the selection of the spell, just keep in mind that one should be there from the level you can cast or it can be from cantrip as well. The selected spells by bard are known as bard spells for you and are being enlisted in the number in the known spells list column.
Q6.Do bards need spell materials?
Ans: The answer to this question is a big No. Bards don’t prepare spells. Bards can cast spells from the material components. The material components being included here are not being consumed using the musical instrument. The spells that are being cast through the magic items are not dependent on any kind of components.
Q7.What is the maximum number of spells that a bard can change?
Ans: Bards are free to change a maximum of one spell only at a single level. Bards are free to swap the spell in the same level they gain it with the one that they know for the level.
Q8.How do the bard spell slots work in 5E?
Ans: Gamers of 5E are free to cast any of their known spells right from level 1st to higher ones. For enabling bard spells 5E, one needs to expand their spell slot in the game to level or higher.