Battle Balloon 5e (5th Edition) in D&D Vehicles

On its flip the combat balloon can take three movements if it has twenty or greater crew, two moves if it has ten or greater crew, or 1 motion if it has fewer than ten crew, deciding on from the alternatives below. It can’t take any moves if it has no ultimate crew.

Check alsoWarship 5e


Battle Ballon 5e

Move. The struggle balloon can use its helm to go the usage of its propeller. If the war balloon enters a Large or smaller creature’s space, that creature is robotically pushed to the aspect of the conflict balloon’s space. The creature needs to additionally be successful on a DC 15 Dexterity saving throw or take 5 (1d10) bludgeoning damage.

  • Creature Capacity: 20 crew, 10 passenger
  • Cargo Capacity: 1 ton
  • Travel Pace: 9 miles per hour (216 miles per day)

18 (+4)17 (+3)20 (+5)000


  • Fire Ballista:  The war balloon can furnace its harpoon guns.
  • Fire Green Flame Arbalester: The war balloon can fireplace its inexperienced flame arbulator.
  • Harpoon Haul: The combat balloon can pull every goal grappled through it up to 30 ft towards the hostilities balloon.


  • Armor Class: 15
  • Hit Points: 500 (damage threshold 15)

Control: Helm

  • Armor Class: 18
  • Hit Points: 50
  • Move: up to the speed of the ship’s propeller, with one 90-degree turn. If the helm is destroyed, the ship can’t turn.

Control: Balloon

  • Armor Class: 12
  • Hit Points: 75

If its balloon is destroyed, a battle balloon cannot maintain altitude.

Movement: Propeller

  • Armor Class: 12
  • Hit Points 100; -5 ft. speed per 25 damage taken
  • Speed (air) 80 ft.; 50 ft. while flying into the wind; 100 ft. while flying with the wind

Weapons: Green Flame Arbalester

  • Armor Class: 15
  • Hit Points: 75
  • Ranged Weapon Attack: Hit: to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it) one target. Hit: 16 (3d10) piercing damage and 22 (4d10) fire damage. If the attack misses, the DM determines where the arbalester bolt hits. Each creature within 10 feet of that spot must make a DC 15 Dexterity saving throw to avoid the bolt as it shatters, taking 5 (1d10) piercing damage and 5 (1d10) fire damage on a failed save.

Weapons: Harpoon Gun (3)

  • Armor Class: 15
  • Hit Points: 50 each

Move up to the pace of the ship’s propeller, with one 90-degree turn. If the helm is destroyed, the ship can not turn. Until the grapple ends, the target’s velocity is halved, and it cannot pass farther away from the struggle balloon. Each of the conflict balloon’s harpoon weapons can grapple one target. While it has one or greater aims grappled with its harpoon gun attack, the war balloon’s pace is no longer halved. 

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