Blight: The necromantic energy will wash over a creature which is your choice which you’ll see within range and even be draining moisture and vitality from it. The target should make a Constitution saving throw. On a did not save and on a successful one, this target will take different damages like half as much damage on a successful one and 8d8 necrotic damage on a did not save. On an undead or any constructions, this spell has no effect.
Check also: Wind Wall 5e
- Level: 4
- Casting time: 1 Action
- Components: V, S
- Range(area): 30 ft
- Attack(save): CON save
- Damage(effect): Necrotic
- School: Necromancy
- Duration: Instantaneous
It will make the saving throw with disadvantage and therefore the spell will affect maximum damage thereto but this may happen only you target a plant creature or a magical plant. But once you target a non-magical plant which isn’t a creature sort of a tree, shrub then it doesn’t make a saving throw it merely withers and dies.
If you cast this spell by using the spell slot of the 5th level or higher then the damage will increases by 1d8 for every and each slot which is above the 4th level.
There are some FAQ for Blight 5e
Q1: How 5e do blights fight?
Ans: Blight is less of a self-thinking creature and more of an automaton. Honestly, blights would make tons more sense as undead rather than trees, since that’s basically what they are: dead animated plants
Q2: What 5e blight variants are needed?
Ans: Blight challenge ratings are 1/8 for twigs, 1/4 for needles, and 1/2 for vines.