Bone Devil 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 19 (Natural Armor)
  • Hit Points: 142 (15d10 + 60)
  • Speed: 40 ft., fly 40 ft.

  • Saving Throws: INT +5, WIS +6, CHA +7
  • Skills: Deception +7, Insight +6
  • Damage Resistances: Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t

Silvered

  • Damage Immunities: Fire, Poison
  • Condition Immunities: Poisoned
  • Senses: Darkvision 120 ft., Passive Perception 12
  • Languages: Infernal, Telepathy 120 ft.
  • Challenge: 9 (5,000 XP)
  • Proficiency Bonus:+4

Actions

  • Multiattack. The devil makes three attacks: two with its claws and one with its sting.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage

STRDEXCONINTWISCHA
18 (+4)
16 (+3)
18 (+4)
13 (+1)
14 (+2)
16 (+3)

Attributes

AC19 (Natural Armor)
AlignmentLawful Evil
CHA16
CON18
Challenge Rating9
Condition ImmunitiesPoisoned
DEX16
HP142 (15d10+60)
INT13
ImmunitiesFire, Poison
LanguagesInfernal, Telepathy 120 Ft.
Passive Perception12
ResistancesCold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
Roll 0Claw 1d20 + 8 1d8+4
Roll 2Sting 1d20 + 8 2d8+4
STR18
Saving ThrowsInt +5, Wis +6, Cha +7
SensesDarkvision 120 Ft.
SizeLarge
SkillsDeception +7, Insight +6
Speed40 ft., fly 40 ft.
Typefiend (devil)
WIS14

 

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