Carrion Crawler 5e (5th Edition) – Stats and Guide for Players & DMs

Carrion crawler is the most terrifying monster in fantasy fiction which is mixed up with bugs and different kinds of insects. The nature of the monster has a basic horror factor and also the giant spider Shelob beats. Even the terrifying is not equal to this monster.

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Event the villain Lord of the Rings is not compared to the monster in the fantasy world. Also, the micro beasts will form the physical appearance on the hunting and the feeding habits that use the real threat on a large amount of the endless horror things. Amongst the creatures that fell into the fact on different categories.

Carrion Crawler 5e

Carrion Crawler 5e (5th edition) in dnd spells

It uses the comparable size on the horses that can bring the legged on grubs to create the layered razor from the revolting on terrifying methods. It promotes a size that is not compared to any other creature in the fantasy world.

  • Armor Class: 13 {natural armor)
  • Hit Points: 51 (6d10 + 18)
  • Speed: 30ft, Climb 30ft

(+2)(+1)(+3) (- 5) (+1)(- 3)

  • Skills Perception: +3
  • Senses darkvision: 60ft
  • Passive Perception: 13
  • Languages:  Challenge 2 (450 XP)

  • Keen Smell: The carrion crawler has an advantage on Wisdom (Perception) checks that rely on smell.
  • Spider Climb:  The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Multiattack: The carrion crawler makes two attacks: one with its tentacles and one with its bite.
  • Tentacles: Melee Weapon Attack: +8 to hit, reach 10ft., one creature. Hit: 4 (1d4 + 2) poison damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself with a success.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

How to fight against the terrible Carrion Crawler creature?

To start off with a daily adventure brings a better source on the low level of adventure on the dangerous encounter. Even the low point works to attack the small carrion multiple times as it gains some energy from the crawler. The tough encounters have the main fact that promotes the multiple times on the resources that have enough amount on the resources.

It is clearly said to have low resources that are found from the tough situation from the carcasses on the decomposing things in the territory from the creatures. The multiple tough times would bring a better attack on the creatures that are most likely to have resources that are low from dragging into the special watch on the fight time.

The particular time where the crawler brings the force on the avoiding the bush into the health and the resources work. The carrion works along the time that is passed towards the work which must focus the particular ceiling on the strong nature from the early things in the war.  The encounters that are around the easy fact on the health and the resource would bring up the depleted things from the work they have done.

 Tactic around the Carrion Crawlers

  • These are driven carefully by the capability of thoughts that are enhanced from the simultaneous work on some thoughts. It is completely tamed and also bargained from instinctive behavior to appear on the tactical or the intelligent fact.
  • Some potential it brings the creatures to the sufficient attacks can make a carrion crawlers to avoid the best stealthily ceilings on the detection.
  • Also, the ambush prey often has got the trigger on the instinctive things to get over the response to the attack from the players. The parameters on some things will conceal the time to maintain the players in the characterization of the work.
  • The unrelated characters would bring the better timing on the retreat that uses the carcass on the attacks in the territory on the next meal from the predators or the scavengers.

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