Dominate Person 5e (5th Edition) in D&D

Casting time: 1 Action Components: V, S Level: 5 Range(area): 60 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: Concentration, up to 1 minute You attempt to appease a humanoid creature you can see inside the forged range. The goal creature needs to make a Wisdom shop and efficiently pass, in any other case, it will be charmed with the aid of … Read more

Animal Shapes 5e (5th Edition) in D&D

Level: 8 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): None Damage(effect): Shapechanging School: Transmutation Duration: Concentration, up to 1 Hour Your magic will flip others into the beast and you can pick out any variety of inclined creatures whichever you can see inside a range. With a venture ranking of 4 or lower. To radically change the affected creatures … Read more

Glibness 5e (5th Edition) in D&D

Level: 8 Casting time: 1 Action Components: V Range(area): Self Attack(save): None Damage(effect): Social School: Transmutation Duration: 1 Hour Until the spell ends, when you make a Charisma check, you can exchange the wide variety you roll with a 15. Additionally, no be counted what you say, magic that would decide if you are telling the reality shows that you are being truthful. … Read more

Symbol 5e (5th Edition) in D&D

Symbol: When you forged this spell, you inscribe a damaging glyph both on a floor (such as an area of a floor, a wall, or a table) or inside an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you select a surface, the … Read more

Divine Word 5e (5th Edition) in D&D

Divine Word: You utter a divine word, imbued with the strength that formed the world at the sunrise of Creation. Choose any wide variety of creatures you can see inside the range. Each creature that can hear you need to make a Charisma saving throw. Divine Word 5e Level: 7 (evocation) Casting time: 1 Bonus Action Components: V … Read more

Hallow 5e (5th Edition) in D&D

Hallow: You contact a factor and infuse a region around it with holy (or unholy) power. The location can have a radius up to 60 feet, and the spell fails if the radius consists of a location already beneath the impact of a hallow spell. The affected region is a problem with the following effects. … Read more

Guardian of Faith 5e (5th Edition) in D&D

A Large spectral guardian seems and hovers for the period in an unoccupied area of your preference that you can see within range. The guardian occupies that house and is vague besides for a glowing sword and guard emblazoned with the image of your deity. Any creature adversarial to you that strikes a house inside … Read more

Divination 5e (5th Edition) in D&D

Your magic and provide put you in contact with a god or a god’s servants. You ask a single query regarding a particular goal, event, or pastime to manifest within 7 days. The DM gives a sincere reply. The reply may be a brief phrase, a cryptic rhyme, or an omen. Check also: Meteor Swarm 5e … Read more

Meteor Swarm 5e (5th Edition) in D&D

Blazing orbs of furnace plummet to the floor at 4 distinctive factors you can see inside the range. Each creature in a 40-foot-radius sphere established on every factor you pick should make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 furnace injury and 20d6 bludgeoning harm on a failed save, … Read more

Clone 5e (5th Edition) in D&D

Clone spell grows an inert replica of a living, a medium creature as a guard in opposition to death. This clone varieties internal a sealed vessel and grows to full measurement and maturity after one hundred twenty days; you can additionally pick out to have the clone be a youthful model of the equal creature. … Read more