Centaur 5e (5th Edition) Race is a half-human, half-horse creature. They are regarded fey as an alternative to humanoid and have a tendency to revere nature in all of its forms. Strong and proud, most centaurs in the Forgotten Realms stay in concord with nature both on their own or in small tribes. Often, they’ll have shut ties to elven communities as their outlooks about the herbal world generally align.
But centaurs are given to wanderlust, and given that even a single centaur wishes to eat pretty a bit to preserve going, they have a tendency to migrate regularly, so they don’t injury the ecosystem.
Centaur 5e
This excessive consumption frequently spills over to ale and spirits and many centaurs have an awful dependency on overindulging into drunkenness. Among most peoples, centaurs make remarkable companions and even provide rides to depended on allies, even though any work equivalent to that of a “pack animal” is constantly met with derision.
The centaurs of Ravnica have an identical connection to nature and a love of huge areas to roam, loves they should consolidate with the cramped and highly synthetic metropolis streets of Ravnica. Ravnican centaurs want what open areas are to be had inside the world city, frequently the vast and verdant plazas of Selesnya and the wild rubblebelts inside Gruul territory. Centaurs are loyal to their families, and to their guilds. Most centaurs both embody a Gruul clan and absolutely embody their wild nature or their position as a protector of existence and boom inside the Selesnyan conclave.
Traits
- Ability Score Increase. +2 Strength, +1 Wisdom
- Age. Human-ish.
- Alignment. Neutral. Lagoona centaurs are lawfully inclined, while Pheres Centaurs are chaotic.
- Size. You’re medium, but you’re huge; between 6 and 7 feet. Your equine bodies are about 4 feet tall. Spheres centaurs are a bit bigger than Lagonna
- Speed. 40 feet.
- Fey. You’re a fey, rather than a humanoid. This can be a blessing and a curse.
- Hooves. Natural melee weapons. They deal 1d4 + strength bludgeoning damage.
- Survivor. You gain proficiency in one thing from this list. Animal Handling, Medicine, Nature, or Survival.
- Languages. Common and Sylvan
The centaurs of Theros are divided into two main groups: the far-reaching and industrious merchants of the Lagonna band, and the proud and fierce raiders of the Pheres band.
Lagonna band centaurs tour in household companies that exchange between the principal poleis. Each crew or guri has to be self-sufficient and consists of merchants, scouts, warriors, and something else the Guri wishes to survive.
Most centaurs continue to be with their guri till they attain maturity and set out on their protoporos, a trip of self-discovery that can take years. The Lagonna consider every centaur should undertake the protoporos to discover their region in the world, whether or not that be returned with their guri, someplace else, or amongst the higher echelons of legendary heroes.
5th Edition Statistics
- Size: Large
- Type: Monstrosity
- Alignment: Neutral good
- Challenge rating: 2
General Information
- Vision: Darkvision
- Activity cycle: Day
- Diet: Omnivore
- Language(s): Elvish, Sylvan Kentaur
- Favored climate : Temperate
- Favored Terrain: Forests
Appearance
- Average height: 7 ft (2.1 m)[3] – 9′[4]
- Average weight: 2,100 lb (950 kg)[3]
History
- First appearance: Monster Manual 1st edition
- Based on: Centaur (Greek)
The Lagonna are the centaurs most encountered in Theros, both via enterprise dealings or present process their protoporos. While their wise enterprise dealings can be fierce, they’re a calm and peaceable replicate to their brutal Pheres cousins.
Names
The male names of Centaurs are Radovas, Bonmod, Boruvo, Rostis, Bonmod, Volim, Chodi, Kozim, Ninos, Milosh, Oleksi, Orval, Radom, Svetyos, Tomis, Trijiro, Vlodim, and Yarog.
The female names of Centaurs are Galisnya, Mira,Dunja, Daiva, Elnaya, Irinya, Nedja, Kotyali, Lalya, Litisia, Madya, Ostani, Pinya, Nikya,Rada, Raisya, Tatna, Zhendoya, Stasolya, and Zoria.
Pheres bands frequently come collectively into great herds to function raids on outlying human settlements, pillaging them for loot, supplies, or anything else that catches their eye. According to an ancient Pheres legend it used to be a Pheres chief that first taught the primordial people how to hunt and fish, and as such was once entitled to half of what they caught.
Actions
- Multiattack: The centaur makes two attacks: one with its pike and one with its hooves or two with its Longbow.
- Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
This little delusion is used to justify limitless raids, as it’s now not the fault of the Pheres that the human beings truly “forgot” this little arrangement. The Pheres cost strength, speed, and prowess on the battlefield and on the hunt. They are brutal, greedy, and clever, and are generally galloping away with the aid of the time you’ve picked yourself out of the rubble.