Chain Lightning 5e Spell (5th Edition) in D&D

You create a bolt of lightning that arcs towards a goal of your desire that you can see inside the range. Three bolts then jump from that goal to as many as three different targets, every of which should be inside 30 ft of the first target. A goal can be a creature or an object and can be focused via solely one of the bolts. A goal needs to make a Dexterity saving throw. The goal takes 10d8 lightning harm on a failed save, or 1/2 as tons on a profitable one.

When you forged this spell the usage of a spell slot of seventh-degree or higher, one extra bolt leaps from the first goal to some other goal for every slot degree above 6th.

  • Level: 6 (Evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 150 ft
  • Attack(save): DEX save
  • Damage(effect): Lighting
  • School: Evocation
  • Duration: Instantaneous

FAQ

  • How does the Chain Lightning spell target?

Line of sight is solely required for the first target. It’s no longer specific as required for the secondary ambitions so you ought to no longer require it.

  • Can Twinned Spell have an effect on Chain Lightning?

Twinned Spell cannot have an effect on Chain Lightning.

  • What takes place if the authentic goal of chain lightning evaded?

The different bolts goal different creatures as normal.

  • Can Chain Lightning and in a similar way worded spells goal worn or carried equipment?

Yes, this spell (and others worded the identical way) can goal worn and carried items

  • What occurs to lightning spells underwater?

Lightning destructive spells do no longer behave in a different way in water

 

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