Clone 5e (5th Edition) in D&D

Clone spell grows an inert replica of a living, a medium creature as a guard in opposition to death. This clone varieties internal a sealed vessel and grows to full measurement and maturity after one hundred twenty days; you can additionally pick out to have the clone be a youthful model of the equal creature. It stays inert and endures indefinitely, as long as its vessel stays undisturbed.

Check also: Warlock Spells

Clone 5e

  • Level: 8 (Necromancy)
  • Casting time: 1 Hour
  • Components: V, S, M*
  • Range(area): Touch
  • Attack(save): None
  • Damage(effect): Utility
  • School: Necromancy
  • Duration: Instantaneous

At any time after the clone matures, if the unique creature dies, its soul transfers to the clone, furnished that the soul is free and inclined to return. The clone is bodily same to the authentic and has the equal personality, memories, and abilities, however none of the original’s equipment. The authentic creature’s bodily remains if they nonetheless exist, grow to be inert and cannot thereafter be restored to life, seeing that the creature’s soul is elsewhere.

All spells, that someway repair the lifeless again to the residing (like Resurrection) have a specific exception defined, that this spell can’t restorative existence again to any person who died from historic age. The Clone spell does now not have that form of exception, however. So, by way of the primary DnD rule of Specific beats General, it appears that any spell that would fix lifestyles again to lifeless besides such an exception would be capable to do so even if they would die from being too old.

Especially in a world the place you have received matters like crimson worms, umber hulks and burettes, and different critters that dig via granite-like butter. Unless you are taking part in a very uncommon sport of DnD, these problems don’t seem to be in all likelihood to come up too many virtually due to the fact the timescale is too short.

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