An astonishing array of flashing, colored mild springs from your hand. Roll 6d10, the complete is how many Hit Points of creatures this spell can Affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their cutting-edge Hit Points.
Contents
Color Spray 5e
- Level: 1 (Illusion)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): Self (15-foot cone)
- Attack(save): None
- Damage(effect): Control
- School: Illusion
- Duration: 1 Round
Starting with the creature that has the lowest cutting-edge Hit Points, every creature affected via this spell is Blinded till the spell ends. Subtract every creature’s Hit Points from the whole earlier than Moving On to the creature with the subsequent lowest Hit Points. A creature’s Hit Points have to be equal to or much less than the ultimate complete for the creature to be affected.
At Higher Levels: When you forged this spell the usage of a spell slot of 2nd Level or higher, roll an extra 2d10 for every slot degree above 1st.
FAQ
- Spells that do no longer specify that they do harm however country that they have an effect on hit points?
Affecting a wide variety of hit factors is no longer equal to dealing damage
- How can the Color Spray spell blind creatures except by killing them first?
The color spray does no longer deal any injury at all
- Does coloration spray have an effect on the undead?
The first-level illusionist spell color spray operates by using overloading the senses/neural networks of its subject.