This spell assaults and twists creatures’ minds, spawning delusions and upsetting uncontrolled action. Each creature in a 10-foot-radius sphere founded on a factor you pick out inside vary should prevail on a Wisdom saving throw when you solid this spell or be affected by means of it. An affected goal can’t take reactions and ought to roll a d10 at the beginning of every one of its turns to decide its conduct for that turn. When you forged this spell the usage of a spell slot of fifth-degree or higher, the radius of the sphere will increase by using 5 toes for every slot stage above 4th. At the stop of every one of its turns, an affected goal can make a Wisdom saving throw. If it succeeds, this impact ends for that target.
Confusion 5e
- Level:4 (enchantment)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 90 ft
- Attack(save): WIS save
- Damage(effect): Control
- School: Enchantment
- Duration: 1 Minute
FAQ
- Do you want a line of sight to solid spells on someone?
A spell does now not want a line of sight until it says so.
- Does Confusion solid by means of the Dreadful Word invocation depend as a warlock spell?
Invocation spells are Warlock spells for you and they gain from Rod of the Pact Keeper.
- What does a harassed creature do when it has to “attack the nearest creature”?
Yes, they pass closer to the nearest creature, and if they can charge, they will. Confusion can final for longer than one spherical so subsequently, they will attack.
- Does stopping a creature from taking moves additionally forestall reactions?
Preventing a creature from taking moves does no longer stop them from taking reactions.