Conjure Fey 5e (5th Edition) in D&D

Conjure Fey: You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the shape of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you simply can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.

Check also: Paladin Spells 5e

Conjure Fey 5e (5th edition)

  • Level: 6 (Conjuration)
  • Casting time: 1 Minute
  • Components: V, S
  • Range(area): 90 feet
  • Attack(save): None
  • Damage(effect): Summoning
  • School: Conjuration
  • Duration: 1 Hour

The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you simply issue to that (no action required by you), as long as they do not violate its alignment. If you do not issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the fey creature doesn’t disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it’d attack. An uncontrolled fey creature cannot be dismissed by you, and it disappears 1 hour after you summoned it.

At Higher Levels. Once you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for every slot level above 6th.

There are some FAQ’s

Q1: Can a Titanosaurus summoned with the Conjure Fey spell use its mythical actions?

Ans: It in all likelihood shouldn’t, however that is a faceted case due to the foundation of the content

Q2: How to determine what creatures are summoned?

Ans: When a summon spell is forged, basically, a name is made to something aircraft/area the creatures to be summoned dwell.

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