The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a gaggle, which have their own turns. They obey any verbal commands that you simply issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise, take no actions. the sole thing you’re assured of is what number creatures show up.
Check also: Conjure Minor Elementals 5e (5th Edition)
Conjure Woodland Beings 5e
GM has the creatures’ statistics. You’ll see some sample creatures below.
At Higher Levels: once you cast this spell using certain higher-level spell slots, you select one among the summoning options above, and more creatures appear twice as many with a 6th-level slot and 3 times as many with an 8th-level slot.
- Level: 4 (Conjuration)
- Casting time: 1 Minute
- Components: V, S
- Range(area): 90 feet
- Attack(save): None
- Damage(effect): Summoning
- School: Conjuration
- Duration: Concentration up to 1 Hour
There are some FAQ
Q1: What are you able to summon with Conjure woodland beings?
Ans: The spell Conjure Woodland Beings may be a 4th level spell available to Druids and Rangers (and Bards who use their magical secrets on it).
Q2: Do the creature’s acts on the round they’re summoned, or do they not act until the subsequent round?
Ans: The creatures act on their initiative, a bit like everyone else. This will cause them to act within the round they were summoned, or not.
Q3: How to decide what creatures are summoned?
Ans: It’s just a touch sheet that has AC, relevant abilities, and a successful point marker for every summoned creature. If there are 8 creatures summoned for that CR, then there are 8 hit point markers.