Contagion 5e: Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is poisoned. At the top of every of the poisoned target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of those saves, it’s not poisoned, and therefore the spell ends. If the target fails three of those saves, the target is not any longer poisoned, but choose one among the diseases below. The target is subjected to the chosen disease for the spell’s duration.
Check also: Wind Wall 5e
- Level: 5
- Casting time: 1 Action
- Components: V, S
- Range(area): Touch
- Attack(save): CON save
- Damage(effect): Blinded
- School: Necromancy
- Duration: 7 Days
Since this 5e spell induces a natural disease in its target, any effects that remove a disease or otherwise ameliorates a disease’s effects apply to that.
- Blinding Sickness – Pain grips the mind of the creature and its eyes turn milky white. The creature features a disadvantage on Strength saving throw and Strength Checks.
- Flesh Rot – Flesh of the creature decays. It’s a disadvantage on vulnerability and Charisma Check to all or any the damage.
There are some FAQ’s
Q1: Does the Contagion spell infect the goal without delay on a melee assault hit?
Ans: Contagion now applies poison earlier than it applies ailment; RAW, the ailment is most effectively implemented after three failed Constitution Saves.
Q2: Would they need to make separate saving throws for the specific outcomes?
Ans: You can solid it more than one instance at the identical goal, however, you cannot stack the identical spell at the identical goal. Just like have 2 clerics bless a fighter; he does now no longer get a 2d4 bonus to his attacks/saves.