Create Bonfire 5e

In an age without microwaves or lightbulbs, fire is a very important thing to possess. Most spellcasters have Prestidigitation to urge fires going without having to believe a tinderbox (if you ever got to make a wizard look dumb, ask ‘em to use a flint and steel), but Druids got to keep warm and Artificers got to light their forges.

You create a bonfire on the ground that you just can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature within the bonfire’s space once you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the primary time on a turn or ends its turn there.

Create Bonfire 5e

Create Bonfire 5e

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Scales: Yes
  • Casters: Arcane Trickster, Artificer, Druid, Eldritch Knight, Sorcerer, Warlock, Wizard

The bonfire ignites flammable objects in its area that aren’t being worn or carried. The spell’s damage increases by 1d8 once you reach the 5th level (2d8), 11th level (3d8), and 17th level (4d8).

This cantrip is a remarkable little cantrip that lets a personality concentrate to take care of a 5’ cube of a bonfire for up to a moment. Way to its 60’ range, you’ll use it as an immediate damage spell that provides any monsters a DEX save or take 1d8 damage.

You could also use it to dam a doorway or other chokepoint; making creatures who want to move through a doorway save or take 1d8 of harm. You’ll use it in combat to line up a little 5’ barrier to divert some movement or provide some temporary cover. If you notice your Fighter features a monster during a grapple, you’ll cast a bonfire behind the monster then your Fighter can walk the monster into the hearth and hold him there.

It’s a pity you can’t cast it over once to form a wall of fireside over several rounds, however, that might make the cantrip pretty overpowered so I understand why it’s a degree spell.

Out of combat, you’ll start a 5’ cube fire which will burn for 1 minute, making starting a fireplace trivial. However, firebolt and other cantrips could do that also so don’t take this cantrip solely for its fire-starting capabilities

It’s a flexible tool, but few people become a warlock or a wizard just to start out massive fires – although that does happen from time to time. But it still takes a good deal of practice with this cantrip to ignite certain materials; for instance, wet driftwood isn’t exactly “flammable” but some mages are ready to get a fireplace going with it.

The necromancy cantrip suffers lousy PR and a very bad title. There’s no cold damage involved the spell and you don’t need to touch anyone for the spell to figure. The Spell’s range is 120 feet, equivalent to favorites Eldritch Blast and Firebolt. You’re doing necrotic damage not cold damage because the spell’s name implies you’d be doing.

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