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The food was simple and bland, but very nourishing. For every level of the caster, enough food and water might be created to feed three human-sized creatures or one horse-sized creature for at some point. The water was like clean rainwater but the food didn’t keep and had to be discarded after 24 hours unless purify food and drink was wont to prevent spoilage.

The post sundering version of the spell created 45 pounds of food and 30 gallons of water, this could feed 15 people or 5 steeds. The food is nourishing but bland and also goes bad after 24 hours, the water is sweet and doesn’t spoil.

Create Food And Water 5e Spell

Create Food And Water 5E

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V S
  • Duration: Instantaneous
  • Classes: Cleric, Paladin

Create Food And Water 5E

The food that this spell creates is that the simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours, although it is often kept fresh for an additional 24 hours by casting a purify food and drink spell thereon. The water created by this spell is simply like clean rainwater, and it doesn’t go bad because the food does.

You create 45 pounds of food and 30 gallons of water on the bottom or in containers within range, enough to sustain up to fifteen Humanoids or five steeds for twenty-four hours. The food is bland but nourishing and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.

And if the fighter is an archer/ crossbowman, the pain is even greater. A sharpshooter with Action Surge and Multi attack is one of the greater DPR combos on the game. Of course, the wizard still can fly or fireball goblins, but still, during a 1-1 fight, the fighter is best.

Your Beastmaster also has multi-attack and may stop easily with arrows to the neck or two weapons attacks. And don’t you dare to forget the Wolf or Snake on his side. I’ll offer you that survivalist isn’t a true specialize in the sport as Clerics and Paladins need to Create Food and Water spell at level 5 (a niche thing which I, personally, outlawed in my games), but still, Exploration goes to be important, and a ranger with a beast goes to be very useful on this.

D&D has always been a really high-magic game, so it’s trouble with many traditional themes and particularly with ‘man vs nature’ conflict. 5e, in spite of dialing back magic items a touch, has high-magic issues the maximum amount as ever, because casting is so common among 5e pcs, and therefore the caster mechanics can cause very efficient use of spell slots.

The amount of food and water required to stay a gaggle of adventurers sustained is typically ignored by many groups. After all, we do not usually weigh what we eat, and nor should fictional heroes, right? On the opposite hand, if you’re playing a game that focuses on hiking, hex-crawling, survival and resource management, like some versions of D&D, this data could be useful.