Seven star-like motes of light appear and orbit your head until the spell ends. you’ll use a bonus action to send one among the motes streaking toward one creature or object within 120 feet of you. once you do so, make a ranged spell attack. On a hit. the target takes 4d12 radiant damage. Whether you hit or miss, the mote is expended. The spell ends early if you expend the last mote. If you’ve got four or more motes remaining, they shed bright light during a 30-foot radius and dim light for a further 30 feet. If you’ve got one to 3 motes remaining, they shed dim light during a 30—foot radius.
When you cast this spell using a spell slot of 8th level or higher, the number of motes created increases by two for every slot level above 7th.
Crown of Stars 5e
- Casting Time: 1 action
- Range: Self
- Components: V, S
- Duration: 1 hour
- Scales: Yes
- Casters: Sorcerer, Warlock, Wizard
To you, the spell is great because it helps you maximize your action economy. As a Wizard, there’s not plenty of stuff to use your bonus action on, so this is often awesome. having the ability to prep it beforehand and have good damage every round for 7 rounds is nothing to sneeze at. Plus, the great range means you’ll stride into battle from 120 feet away and hammer enemies with the celebs and still cast Fire Bolt, for instance, doubling your damage.
The Rock of Bral has stood as a neutral merchant city where anything is often bought and sold for the proper price. The rock has been your port for years
“In his final days, the Corsair sundered the Crown and hid the gems across the galaxy to stop them from falling into Wolf’s jaws. With the courage of the Lion, the Corsair battled against his foes.
In the end, the Scorpion and therefore the Serpent wore down the Corsair’s Bull like endurance. His fleet scattered and his spoils being picked over like Crabs on a drowned corpse.
His most loyal captain took the Corsair’s body and fled. He brought the body to the monks. The monks plotted the situation of the Corsair’s tomb course using the charts of the divine.
However, other items like a necklace of fireballs, do much an equivalent thing but don’t specify that you simply are literally casting a spell. For those items, you’ll cast a bonus action spell then use the action given therein item’s description to cause another magical effect to occur. Therefore, a sorcerer could use Quicken Spell to cast fireball as a bonus action then throw a bead from a necklace of fireballs as an action to make another fireball.
Another action you’ll fancy cast a spell apart from your regular action and bonus action may be a reaction. As long as you don’t cast a bonus action spell during that very same turn if a situation would cause you to cast a spell as a reaction you’re not precluded from taking the Cast a Spell action to cast another spell.