Cult Fanatic 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 13 (Leather Armor)
  • Hit Points: 33 (6d8 + 6)
  • Speed: 30 ft.

  • Skills: Deception +4, Persuasion +4, Religion +2
  • Senses: Passive Perception 11
  • Languages: Anyone language (usually Common)
  • Challenge: 2 (450 XP)
  • Proficiency Bonus: +2

Actions

  • Multiattack. The fanatic makes two melee attacks.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

STRDEXCONINTWISCHA
11 (+0)
14 (+2)
12 (+1)
10 (+0)
13 (+1)
14 (+2)

Attributes

AC13 (Leather Armor)
AlignmentAny Non-good Alignment
CHA14
CON12
Challenge Rating2
DEX14
HP33 (6d8+6)
INT10
LanguagesAny One Language (Usually Common)
Passive Perception11
Roll 0Dagger 1d20 + 4 1d4+2
STR11
SizeMedium
SkillsDeception +4, Persuasion +4, Religion +2
Speed30 ft.
Spell BookLight, Sacred Flame, Thaumaturgy, Command, Inflict Wounds, Shield Of Faith, Hold Person, Spiritual Weapon
Typehumanoid (any race)
WIS13

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