- Armor Class: 13 (Leather Armor)
- Hit Points: 33 (6d8 + 6)
- Speed: 30 ft.
- Skills: Deception +4, Persuasion +4, Religion +2
- Senses: Passive Perception 11
- Languages: Anyone language (usually Common)
- Challenge: 2 (450 XP)
- Proficiency Bonus: +2
Actions
- Multiattack. The fanatic makes two melee attacks.
- Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Attributes
AC | 13 (Leather Armor) |
Alignment | Any Non-good Alignment |
CHA | 14 |
CON | 12 |
Challenge Rating | 2 |
DEX | 14 |
HP | 33 (6d8+6) |
INT | 10 |
Languages | Any One Language (Usually Common) |
Passive Perception | 11 |
Roll 0 | Dagger 1d20 + 4 1d4+2 |
STR | 11 |
Size | Medium |
Skills | Deception +4, Persuasion +4, Religion +2 |
Speed | 30 ft. |
Spell Book | Light, Sacred Flame, Thaumaturgy, Command, Inflict Wounds, Shield Of Faith, Hold Person, Spiritual Weapon |
Type | humanoid (any race) |
WIS | 13 |
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