Dancing Lights 5e: You create up to 4 torch-sized lights inside the range, making them show up like torches, lanterns, or glowing orbs that hover in the air for the Duration. You can additionally mix the 4 lights into one glowing vaguely Humanoid shape of Medium size. Whichever structure you choose, every mild shed dims mild in a 10-foot radius.
Check also: True Seeing
As a Bonus Action on Your Turn, you can pass the lights up to 60 ft to a new spot inside the range. A mild should be inside 20 ft of every other mild created by using this spell, and a mild winks out if it exceeds the spell’s range.
- Level: (Evocation Cantrip)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 120 ft
- Attack(save): None
- Damage(effect): Utility
- School: Evocation
- Duration: Concentration, up to 1 Minute
FAQ
- Can Dancing Lights be used to Dazzle an opponent?
Dancing Lights is a zero stage spell, with a beneficial impact comparable to light. While there is every other zero stage spell referred to as Flare which does motive the dazzle condition.
- Does Darkness dispel Dancing Lights?
No, Darkness cannot dispel Dancing lights.
- Does Dim Light created by using an impact override Bright Light in an area?
Spells override Bright Light with Dim Light if the spell description says that it does.
- What mild spells would generate ample light/heat to begin a furnace with focusing assistance?
Lighting a hearth with a magnifying glass requires mild as brilliant as daylight to focus, tinder to ignite, and about 5 minutes for the furnace to ignite.
- Deeper darkness and dancing lights interaction?
Dancing Lights will have no impact on the Deeper Darkness. Magical mild sources solely amplify the mild degree in a location if they are of a greater spell stage than darkness.