Djinni 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 17 (Natural Armor)
  • Hit Points: 161 (14d10 + 84)
  • Speed: 30 ft., fly 90 ft.

  • Saving Throws DEX +6, WIS +7, CHA +9
  • Damage Immunities Lightning, Thunder
  • Senses Darkvision 120 ft., Passive Perception 13
  • Languages Auran
  • Challenge 11 (7,200 XP)
  • Proficiency Bonus +4

Actions

  • Multiattack: The djinni makes three scimitar attacks.
  • Scimitar: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
STRDEXCONINTWISCHA
21 (+5)
15 (+2)
22 (+6)
15 (+2)
16 (+3)
20 (+5)

Attributes

AC17 (Natural Armor)
AlignmentChaotic Good
CHA20
CON22
Challenge Rating11
DEX15
HP161 (14d10+84)
INT15
ImmunitiesLightning, Thunder
LanguagesAuran
Passive Perception13
Roll 0Scimitar 1d20 + 9 2d6+5+1d6
STR21
Saving ThrowsDex +6, Wis +7, Cha +9
SensesDarkvision 120 Ft.
SizeLarge
Speed30 ft., fly 90 ft.
Spell BookDetect Evil And Good, Detect Magic, Thunderwave, Create Food And Water, Tongues, Wind Walk, Conjure Elemental, Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Typeelemental
WIS16

 

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