A nonmagical weapon you touch becomes a magic weapon. Choose one among the subsequent damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon features a +1 bonus to attack rolls and deals an additional 1d4 damage of the chosen type when it hits.
At Higher Levels. once you cast this spell employing a spell slot of the 5th or 6th level, the bonus to attack rolls increases to +2, and therefore the extra damage increases to 2d4. once you use a spell slot of 7th level or higher, the bonus increases to +3, and therefore the extra damage increases to 3d4.
elemental weapon 5e
- Casting Time: 1 action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
- Scales: Yes
- Casters: Artificer, Paladin
If the basic weapon is of a minimum of “rare” rarity, it weapon may grant you damage resistance to an opposing damage type on the preceding chart. While it’s wielded, a radiant Warhammer of resistance may grant you resistance to necrotic damage, for instance. the additional damage from this type of elemental weapon is reduced as if its rarity category was 2 lower.
The elemental weapon spell was a third level spell which provides your weapon +1 to hit and also +1d4 elemental damage, plus additional +1/+1d4 per a further 2SL. Otherwise, the spells are mostly identical. this is often available within the 237th page of players’ handbooks.
Overview Of Elemental Weapon 5e Spell
Actually, one among the nonmagical weapons which you’ve touched would become a magic weapon 5e. As per this dnd 5e Elemental Weapon Spell you’ve got to chose one among the subsequent damage types like acid, cold, fire, lightning, alternatively the thunder.
Normally, for the precise duration, the 5e weapon features a +1 bonus to attack rolls and also deals an additional 1d4 damage of a selected type whenever it hits.
Each of the 4 prophets who leads a cult of Elemental Evil is armed with a mighty elemental weapon. These potent objects are infused with the essence of the Princes of Elemental Evil. additionally to the weapon’s obvious usefulness in battle, they function keys that allow the prophets to channel the facility of the basic nodes and rip open the boundary between the planes. The weapons also bring out the worst in their wielders, twisting their minds toward evil ends.
Elemental power has allowed the cults to possess more magic items than is normal for groups of their size, yet they’re still aren’t enough magic items for every cultist to possess 1. Every member of the Cult of the Howling Hatred, for instance, would like to be ready to soar on the wind, but only certain members have a magical power or an item that confers that blessing.
The basic can move through an area as narrow as 1 inch wide without squeezing. A creature that touches the basic or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. additionally, the basic can enter a hostile creature’s space and stop there. the primary time it enters a creature’s space on a turn, that creature takes 9 (2d8) acid damage.
Metal elementals are stronger and more durable than the essential stone and earth that the majority of earth elementals are made up of. They even have advanced control over the form of their body, allowing them to reforge their limbs at will to make a decision how they’re going to harm their foes. Slashing blades, piercing spikes or massive bludgeons are all valid options for the metal elemental’s three arms.