In this spell, you’ve got to touch a creature and bestow upon it a magical enhancement. The target will gain the below effects until the spell ends so chose one among them.
- Level: 2 (Transmutation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): Touch
- Attack(save): None
- Damage(effect): Buff
- School: Transmutation
- Duration: Concentration, up to 1 hour
Bear’s Endurance: On constitution checks, the target has a plus. it’ll also gain 2d6 temporary hit points but whenever the spell ends they’re going to be lost.
Bull’s Strength: On strength checks, the target has the advantage and therefore the carrying capacity is going to be double of his/her
Cat’s Grace: On dexterity checks, the target has the advantage of falling 20 feet or less it doesn’t take any quite damages whenever if it’s incapacitated.
Eagle’s Splendor: Here the target has the advantage on the charisma checks
Fox’s Cunning: The target has a plus in Intelligence checks.
Owl’s Wisdom: The target has a plus in Wisdom checks.
At Higher Levels: once you cast this spell using a spell slot of 3rd level or higher, you’ll target one additional creature for every slot level above 2nd.
Check also: all D&D Spells
There are some FAQ for Enhance Ability 5e
Q1: Does 5e Enhance Ability affect saving throws?
Ans: No! the enhanced ability d&d doesn’t affect the saving throw.
Q: Can the spells “Enhance Ability” and “Alter Self” sew the top of every other and on yourself?
Ans: Yes, but with base rules, you would like somebody else to cast Enhance Ability on you while you cast Alter Self on yourself (which may be a self only spell, you can’t cast it on anyone else). Both require concentration, and you’ll only consider one spell at a time.