Entangle 5e (5th Edition) in D&D

Entangle 5e: Within a variety of a 20-foot square from the start line of the ground, you’ll see grasping weeds and vines sprouts. These plants will turn the ground in a section into the difficult terrain for the duration. Once you cast the spell the creature must succeed on a strength saving throw or be restrained by the entangling plants and this must be done until the top of the Entangle 5e spell.

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Entangle 5e

By the plants, a creature restrained can use its action to form a strength check which must opposite to your spell dave DC. On getting the success it frees itself. The conjured plants wilt away when the spell ends.

  • Level: 1 (Conjuration)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 90 feet
  • Attack(save): STR save
  • Damage(effect): Restrained
  • School: Conjuration
  • Duration: Concentration up to 1 minute

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There are Some FAQ for Entangle 5e

Q1: Does the Entangle spell require existing vegetation?

Ans: You are finding conflicting information on the web because the entangle spell has changed over the varied editions. In previous editions the entangle spell was a Transmutation {3.5e} or Alteration spell (AD&D1) that caused existing plants within the area of effect to grab at creatures. this will only work if there’s existing vegetation.

Q2: Can hovering creatures be Entangled?

Ans: It depends on the peak of the hover but presumably less than 10 feet. The spell entangle is clearly intended for mostly just ground and ground-adjacent creatures.

Q3: When the Entangle spell ends, do the plants disappear after they “wilt away”?

Ans: Putting to at least one side the instantaneous effect of this spell, when the plants appear they cause a section to become difficult terrain. Logically, if something didn’t happen to the plants at the top of the spell’s duration then the ground would still be difficult terrain.

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