Entangle 5e: Within a variety of a 20-foot square from the start line of the ground, you’ll see grasping weeds and vines sprouts. These plants will turn the ground in a section into the difficult terrain for the duration. Once you cast the spell the creature must succeed on a strength saving throw or be restrained by the entangling plants and this must be done until the top of the Entangle 5e spell.
Check also: Cure Wounds 5e (5th Edition) in D&D
Entangle 5e
By the plants, a creature restrained can use its action to form a strength check which must opposite to your spell dave DC. On getting the success it frees itself. The conjured plants wilt away when the spell ends.
- Level: 1 (Conjuration)
- Casting time: 1 Action
- Components: V, S
- Range(area): 90 feet
- Attack(save): STR save
- Damage(effect): Restrained
- School: Conjuration
- Duration: Concentration up to 1 minute
Check also: Animal Friendship 5e (5th Edition) in D&D
There are Some FAQ for Entangle 5e
Q1: Does the Entangle spell require existing vegetation?
Ans: You are finding conflicting information on the web because the entangle spell has changed over the varied editions. In previous editions the entangle spell was a Transmutation {3.5e} or Alteration spell (AD&D1) that caused existing plants within the area of effect to grab at creatures. this will only work if there’s existing vegetation.
Q2: Can hovering creatures be Entangled?
Ans: It depends on the peak of the hover but presumably less than 10 feet. The spell entangle is clearly intended for mostly just ground and ground-adjacent creatures.
Q3: When the Entangle spell ends, do the plants disappear after they “wilt away”?
Ans: Putting to at least one side the instantaneous effect of this spell, when the plants appear they cause a section to become difficult terrain. Logically, if something didn’t happen to the plants at the top of the spell’s duration then the ground would still be difficult terrain.