Conditions alter a creature’s capabilities during a sort of way and may arise as a result of a spell, a category feature, a monster’s Attack, or other effects. Most Conditions, like blinded, are impairments, but a few, like invisible, are often advantageous.
A condition lasts either until its countered (the prone condition is countered by standing up, for example) or for a Duration specified by the effect that imposed the condition.
- Casting time: 1 action
- Range: Self (60-foot cone)
- Components: V, S
- Duration: Instantaneous
If multiple Effects impose an equivalent condition on a creature, each instance of the condition has its own Duration, but the condition’s Effects don’t worsen. A creature either features a condition or doesn’t.
What is Exhaustion in DnD 5e?
I like to consider exhaustion because of the future effects of adventuring without rest or characters attempting to push beyond their limits. Mechanically, exhaustion may be a condition (such as blinded, paralyzed, or poisoned), but it’s unique within the aspect that it’s multiple levels.
The levels of exhaustion range from 1-6. Each of those levels has increasingly negative effects on the characters. Oh yeah, and therefore the effects of exhaustion are cumulative and stack. Meaning that if you’ve got 3 levels of exhaustion then you’re afflicted by the extent 3 effects also because of the effects of level 1 and level 2.
Some Special Abilities and environmental Hazards, like starvation and therefore the long-term Effects of freezing or scorching temperatures, can cause a Special condition called exhaustion. Exhaustion is measured in six levels. An impact can provide a creature one or more levels of exhaustion, as laid out in the effect’s description.
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the quantity laid out in the effect’s description.
A creature suffers the effect of its current level of exhaustion also as all lower levels. For instance, a creature suffering level 2 exhaustion has its speed halved and features a disadvantage on Ability Checks.
An effect that removes exhaustion reduces its level as laid out in the effect’s description, with all exhaustion Effects ending if a creature’s exhaustion level is reduced below 1.
Finishing an extended Rest reduces a creature’s exhaustion level by 1, as long as the creature has also ingested some food and drink.
Exhaustion is often a particularly effective thanks to bringing consequences to a tough adventuring lifestyle. Rather than viewing exhaustion as a punishment for players, DMs should start seeing it as another storytelling element, bringing grit and reality into the phantasy world of D&D.
Exhaustion may be a reminder that the characters are meant to act like real individuals. It’s a mild, and sometimes not so gentle, a reminder that everybody needs rest. Even half-orc barbarians.
The only way for characters to get rid of A level of exhaustion is by finishing an extended rest (if they need many foods and clean water available). Notice that it only removes one level of exhaustion! So if a personality has multiple levels of exhaustion, it can take quite while in-game, to urge back to normal.