Feeblemind 5e (5th Edition)

Feeblemind: You blast the idea of a creature that you can see inside the range, trying to shatter its mind and personality. The goal takes 4d6 psychic harm and ought to make an Intelligence saving throw.

Feeblemind 5e (5th Edition)

Feeblemind 5e

  • Level: 8 (enchantment)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 150 ft
  • Attack(save): INT save
  • Damage(effect): Psychic
  • School: Enchantment
  • Duration: Instantaneous

On a failed save, the creature’s Intelligence and Charisma ratings end up 1. The creature can’t forge 5e spells, prompt magic items, recognize the language, or speak in an intelligible way. The creature can, however, pick out its friends, observe them, and even guard them.

At the stop of each 30 days, the creature can repeat its saving throw in opposition to this spell. The spell can additionally be ended by way of Greater Restoration, Heal, or Wish.

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So your character’s Intelligence potential rating on your personality sheet is now 1, as soon as you fail your Saving Throw in opposition to the arcane Feeblemind spell. By extension, all the different results of the spell don’t follow due to the fact your Intelligence capability rating isn’t 1.

Your wizard may be greater ornery than an orc with a toothache after the attack, in view that your Charisma Ability rating is 1.

Nothing that the birthday celebration cleric can’t restore outdoor of a fight with the divine Greater Restoration spell or your persona spending a Downtime Day, 900gp, for spell casting offerings of the divine Greater Restoration spell (one spell solid for Intelligence and the 2nd spell forged for Charisma).

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  • Why does Mind Blank end the Feeblemind spell?

The spell even foils desire spells and spells or outcomes of comparable electricity used to have an effect on the target’s idea or to acquire data about the target.

  • Can a feebleminded creature use persona abilities?

Intelligence and Charisma primarily based capabilities would appear out the window. If now not detailed in RAW, being unable to talk makes persuading any person to appear unlikely.

  • Does a feebleminded creature lose talent in weapons?

There is nothing in the spell that specifies you lose proficiencies with weapons.

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