Find the Path: This spell allows you to seek out the shortest, most direct physical route to a selected fixed location that you simply are conversant in on a similar plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that may not specific (such as “a green dragon’s lair”), the spell fails.
For the duration, as long as you are on a similar plane of existence because of the destination, you know how far it’s and in what direction it lies. While you’re traveling there, whenever you’re presented with a choice of paths along the way, you automatically determine which path is that the shortest and most direct route (but not necessarily the safest route) to the destination.
With the Find the trail 5e spell, you’ll find the trail which is that the shortest, the direct physical route to your chosen location which you’re more conversant in an equivalent plane of your existence. If you’ve got named the destination to a different plane then the destination moves, as an example, a mobile fortress, when the destination isn’t specific as an example green dragon’s lair then the spell will fail.
Check also: Scrying 5e
Find the Path 5e
- Level: 6 (Divination)
- Casting time: 1 Minute
- Components: V, S, M*
- Range(area): Self
- attack(save): None
- Damage(effect): Detection
- school: Divination
- duration: 1 Day
There are some FAQ’s
Q1: To cast Find the Path, can a caster replace an item from the place they desire to discover with a factor pouch?
Ans: Yes, you can. The RAW display you’re correct. The guidelines actually say, now no longer even imply, that a factor pouch can alternative for an item from the place because it does now no longer have a said cost.