- Level: Cantrip
- Casting time: 1 Action
- Range: 5 feet
- Components: V, M (a weapon)
- Duration: Instantaneous
In your blank check, you’ve got to evoke the fiery blade. The blade should be similar in size and also in shape to the scimitar and eventually, it lasts for a specific duration. The D&D blade will disappear if you giving up of the blade but as a bonus action, you’ll evoke the blade again.
By using the fire blade you’ll use your action for creating the melee spell attack. The target will take 3d6 fire damage on a success. The flaming blade gives dim light for a further 10 feet and for the primary 10- foot radius the blade sheds bright light.
Whenever you cast the Flame Blade 5e spell by using the spell slot of 4th level or quite a 4th level the damage will increase by 1d6 for every and each two slot levels above 2nd.
Check also: Enhance Ability 5e
There are some FAQ
Q1: Does Flame Blade count as a weapon for Green-Flame Blade in D&D 5E?
Ans: No. it’s a spell you create, as indicated by the very fact that you simply roll spell attack, and therefore the proven fact that it doesn’t have weapon attributes given to that.
Q2: How does the Green Flame Blade add D&D 5E?
Ans: once you hit with the weapon attack, deal weapon damage and apply green flame damage consistent with your character level, laid out in the cantrip
Q3: Can Flame Blade be used with a shield in D&D 5E?
Ans: Yes. Flame Blade simply requires the freedom to cast. Most spells that involve fire and setting fire to things specifically state that items are being carried don’t turn.
Check also: Animal Friendship 5e (5th Edition) in D&D