Flaming Sphere 5e (5th Edition) in D&D

Spell NameFlaming Sphere
ClassesDruid, Wizard
ComponentsV S M
Damage Typefire
DurationUp to 1 minute
Higher Spell Slot DescWhen you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Higher Spell Slot Dice1
Higher Spell Slot Died6
MaterialA bit of tallow, a pinch of brimstone, and a dusting of powdered iron
NameFlaming Sphere
Range60 feet
TargetAn unoccupied space of your choice within range
Casting Time1 Action

A 5-foot-diameter sphere of fireside appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you’ll move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and therefore the sphere stops moving this turn.

When you move the sphere, you’ll direct it over barriers up to five feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light during a 20-foot radius and dim light for a further 20 feet.

The damage is going to be increased by 1d6 for every and each slot where the level has above 2nd but it’s possible only you cast this spell slot of 3rd level or quite a 3rd level.

Check alsoEnhance Ability 5e

There are some FAQ

Q1: How Does dnd 5e Flaming Sphere Work?

Ans: A flaming sphere rolls over the barriers (less than 4 feet tall). Whenever it moves into an enemy’s square on any of your turns upon that its movement halts there your sphere will affect the damage.

Q2: Does 5e Flaming Sphere Occupy Space?

Ans: Yes! The flaming sphere occupies the space but it can’t enter another creature’s space.

Check also: Druidcraft 5e for D&D

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