You create a ward in opposition to a magical journey that protects up to 40,000 rectangular ft of flooring house to a peak of 30 ft above the floor. For the duration, creatures can’t teleport into the region or use portals, such as these created with the aid of the gate spell, to enter the area. The spell proofs the location towards planar travel and consequently prevents creatures from gaining access to the place with the aid of the way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the aircraft shift spell.
Check also: Blade Barrier
In addition, the spell damages sorts of creatures that you pick out when you forged it. Choose one or extra of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s location for the first time on a flip or starts offevolved its flip there, the creature takes 5d10 radiant or necrotic injury (your desire when you solid this spell).
- LEVEL: 6th
- CASTING TIME: 10 Minutes Ritual
- RANGE/AREA: Touch (40,000 ft2)
- COMPONENTS: V, S, M *
- DURATION: 1 Day
- SCHOOL: Abjuratio
- ATTACK/SAVE: None
- DAMAGE/EFFECT: Radiant (…)
When you solid this spell, you can designate a password. A creature that speaks the password as it enters the location takes no injury from the spell.
This spell’s location can’t overlap with the vicinity of some other forbiddance spell. If you solid forbiddance each day for 30 days in the identical location, the spell lasts till it is dispelled, and the fabric aspects are fed on the closing casting.
The vary of this spell is Touch and consequently, you should have touched the region to be affected. This is why they provide it a ten-minute casting time. The range of this spell is Touch and consequently, you have to have touched the place to be affected. This is why they provide it a ten-minute casting time.