Forcecage 5e (5th Edition)

A creature inner the cage can not depart it via nonmagical means. If the creature tries to use teleportation or interplanar tour to go away from the cage, it has to first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can not exit the cage and wastes the use of the spell or effect. The cage additionally extends into the Ethereal Plane, blocking off ethereal travel.

  • Level: 7
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 100 feet
  • Attack(save): CHA save
  • Damage(effect): Control
  • School: Evocation
  • Duration: 1 Hour

An immobile, Invisible, cube-shaped jail composed of magical pressure springs into existence around a vicinity you pick out inside range. The jail can be a cage or a strong container as you choose.

When you solid the spell, any creature that is absolutely inner the cage’s region is trapped. Creatures solely in part inside the area, or these too giant to suit inner the area, are pushed away from the core of the vicinity till they are totally outdoor in the area.

FAQ

  • Is escaping from a cage-shaped Forcecage sincerely as ridiculously handy as it seems?

It’s now not easy, however, you can get away rapidly if you have the proper tools.

  • Making assaults thru a cage-shaped Forcecage?

Clearly, any weapon wider than a half-inch in any dimension can not attain via the bars at all. A half-inch is as a substitute tiny; most broadhead arrows and crossbow bolts might not even suit via that.

  • Can forcecage in shape creatures whose measurement class is large than the cage?

Forcecage solely cares about the house (threat range, genuine size, or otherwise) a creature takes up in its environment.

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