Freezing Sphere 5e Spell (5th Edition) in D&D

If the freezing sphere strikes a physique of water or a liquid that is basically water (not consisting of water-based creatures), it freezes the liquid to a depth of 6 inches over a region equal to a hundred rectangular ft (a 10-foot square) per caster degree (maximum 1,500 rectangular feet). This ice lasts for 1 spherical per caster level. Creatures that had been swimming on the floor of frozen water end up trapped in the ice. Attempting to spoil free is a full-round action.

Contents

Freezing Sphere 5e

  • Level: 6
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 300 ft
  • Attack(save): CON save
  • Damage(effect): Cold
  • School: Evocation
  • Duration: Instantaneous

You can chorus from firing the globe after finishing the spell if you wish. Treat this as a contact spell for which you are protecting the charge. You can keep the cost for as lengthy as 1 spherical per level, at the quit of which time the freezing sphere bursts headquartered on you. Firing the globe in a later spherical is a well-known action.

FAQ

  • What takes place if we forged Otiluke’s Freezing Sphere whilst absolutely submerged in water?

It appears to be that the Orb refrains from freezing the liquid if it is solid underwater.

  • Is the un-detonated globe of Otiluke’s Freezing Sphere magical?

It shatters on impact, with the identical impact as the everyday casting of the spell.

  • Does the Cone of Cold spell freeze water?

Cone of Cold does no longer freeze water

  • Is a creature in the vicinity of a Wall of Water spell trapped in ice when hit with the aid of the Ray of Frost cantrip?

Ray of Frost may additionally no longer freeze the total wall, however should nevertheless freeze sufficiently of it!

Leave a Comment