Gentle Repose 5e

You touch a corpse, other remains, or an undead creature. For the duration, the target is protected against decay. As well, it reverses decay, returning the remains of undead to what it appeared like in life, even healing any missing limbs and injuries and ending all conditions, including Exhaustion levels, curses, poisons, and diseases. I sew an undead creature, it’s love it did in life, though people can make an Investigation check against your spell save DC to note things, like shallow breathing, a limp, strange behavior, pale skin, etc.

Though it’s unlikely anyone would think their Undead, they might more likely assume the Undead creature is just unhealthy or strange. After the duration, the remains or Undead creature rapidly decays to the purpose it had been before this spell. The spell also effectively extends the deadline on raising remains, since days spent under the influence of this spell don’t count against the deadline of spells like raise dead.

Gentle Repose 5e

Gentle Repose 5e

  • Casting Time: 1 action
  • Range: Touch
  • Components: V S M (A pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)
  • Duration: 10 days
  • Classes: Cleric, Wizard

At Higher Levels. Once you cast this spell using a spell slot of 6th or higher you’ll choose a further target for every spell slot above 5th and therefore the duration is extended counting on the spell slot. At 6th level, you’ll choose two targets and therefore the duration is 60 days. At 7th level, you’ll choose three targets and therefore the duration is 90 days. At 8th level, you’ll choose four targets and therefore the duration is 1 year. At the 9th level, you’ll choose five targets and therefore the duration is eternal, it lasts forever.

Here you would like to touch a corpse or the other remaining things. For a specific duration, the target is going to be protected against the decay and it cannot become undead.

The spell will extend the deadline for raising the target from death effectively. Here you don’t count the deadline which is against it of the spells like raise dead since the times which have spent under the influence of this spell.

As much because it would help in our current campaign, I just can’t let it work that way supported the cosmological dynamics as I understand them. Raise Dead (and its higher level corollaries) retrieves the soul from the afterlife, etc. The 5e DMG explains it, and that we flesh it out with 2e Planescape material. Revivify is more sort of a magical CPR. The soul hasn’t reached its destination. This interpretation is supported by the very fact that revivifies has no requirement that the soul is “free and willing” to return. You don’t get that choice with revivifying, because it’s stopping your soul from passing on within the first place.

To me, “also” indicates that the time extension is added to the consequences within the first paragraph, not a consequence of them. So my reading would be that Gentle Repose does whatever is important to grant the time extension, including keeping the soul from moving on if that is what you think that Revivify requires. I suppose you’ll argue that Revivify isn’t included within the set of spells “such as Raise Dead” but that seems to me to need dragging during a lot of reasoning that goes beyond a clear reading of the spell descriptions.

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