Giant Insect 5e: You transform up to 10 centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a large centipede, a spider becomes a large spider, a wasp becomes a large wasp, and a scorpion becomes a large scorpion.
Check also: Locate Object 5e
Giant Insect 5e
Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has the statistics for these creatures and resolves their actions and movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you utilize an action to dismiss the effect thereon.
The GM might allow you to settle on different targets. for instance, if you transform a bee, its giant version may need equivalent statistics as a large wasp.
- Level: 4
- Casting time: 1 Action
- Components: V, S
- Range(area): 30 ft
- Attack(save): None
- Damage(effect): Summoning
- School: Transmutation
- Duration: Concentration, up to 10 minutes
There are some FAQ
Q1: What’s the point of a large Insect?
Ans: Giant Insect gives you total control of what you get added to supplying you with more/bigger creatures. Also, you do not need to affect fey spirits, which is an incalculable benefit.
Q2: What happens when an enlarged creature dies in D&D 5E?
Ans: They would remain enlarged for the duration of the effect. If it’s the spell Enlarge/Reduce, it lasts for one minute or until the caster ends or loses the concentration. If it’s from the Potion of Growth, it lasts for 1d4 hours. Other means will have their own duration.