For players who want to keep their teammates alive and add potent offensive choices to dispatch their opponents as swiftly as possible, the grave domain is a strong priest subclass. Everything you should know about the grave cleric 5e is mentioned in this article.
Grave Cleric 5e?
A grave cleric’s vigils over the barrier between life and death to keep the universe balanced. Grave clerics aim to eradicate such perversions and lessen the pain of those who pass from life to end, unlike death clerics who seek methods to resist and misuse the powers of death and the undead. For a cemetery priest, healing and resurrection are the only ways to postpone death rather than denying it.
You will serve a god of death, the afterlife, or balance when you play a grave cleric 5e. Clerics may work to preserve the natural cycle of life and death at specific D&D gaming tables by sacrificing themselves to the power of death or the afterlife in general.
You have access to more spells as a grave cleric 5e and the ones you usually have ready. You need to count these spells when calculating how many you may prepare for the day when you schedule your spells.
Level 1-fake life
Bane and False Life are added at the first level of grave cleric 5e. You will have around ten hit points when you reach the first level. You may cast False Life on yourself to enhance this by 65% for an hour on average at the expense of one first-level spell slot, making it a viable choice.
Although Bane is sometimes seen as the inferior cousin of its rival Bless, under the appropriate conditions, it has the potential to rout your opponent. Because foes must first fail a saving throw, it is believed that it is less potent, but many adversaries, even high-level ones, have insufficient Charisma saving throw bonuses. Instead of casting Bane on your buddies, it would be wiser to release Bless on them.
Check also: Cleric Spells
Level 3- Bane spell
You get Ray of Enfeeblement and Gentle Repose at the third level. The latter may reduce an adversary with Strength-based attacks by half. It is a poor choice since the adversary may always make a save against the spell.
You can stop a body from disintegrating using the first ability, Gentle Repose. If you want to play it sweet, you might use this on a deceased buddy to keep them alive for the duration of a Revivify spell.
You may perform the spell once again as a ritual every ten days. However, the copper coins would need to remain in their eyes the whole time, so take care of that. Then, after you’ve advanced to level 5 of grave cleric 5e, you may revive them! The question of whether it is appropriate for the game is altogether another.
Level 5- Vampiric touch
You get Vampiric Touch and Revivify at level 5 of grave cleric 5e. This frees up one preparation each day as you should already be prepared to Revivify every day. You can raise the dead with its aid.
Make sure to stock up regularly on diamonds since each resurrection costs 300 gold pieces. You should never perform the spell Vampiric Touch since, at this level, you can focus your attention better on something else, like Spirit Guardians. Additionally, as a grave cleric 5e you should refrain from approaching adversaries.
Level 7 – Death Ward
Blight and Death Ward are added at level 7 of grave cleric 5e. Blight is a single-target spell that drains a creature’s moisture. It has a sound damage output for a cleric but is ineffective against constructs or undead. Since Death Ward enables you to keep an ally awake when they are struck down, most clerics should be preparing it.
To maintain focus on a critical spell, cast this on yourself or another spellcaster. Allowing your fighter to get knocked out and then casting Healing Word may be more beneficial since, as a grave cleric 5e, your healing is most effective while an ally is unconscious.
Level 9- the dead guide to the undead
Finally, at level 9 of grave cleric 5e, you get Antilife Shell and Raise Dead. The former isolates you from the outside world by enclosing you in an unbreakable bubble. It is an excellent technique to stay out of combat even though various spells, arrows, and other things may pass through. It should move an adversary back 10 feet if you cast it when they are right near to you, protecting you.
It is optional to constantly be prepared since if you miss the opportunity for Revivify, you have time to start a new day and prepare it. Raise Dead is an additional resurrection option. Revivify doesn’t have a penalty for bringing someone back to life, but this spell does.
Check also: Cleric 5e Class
After either six, seven, or eight levels, you may want to think about multiclassing if your primary goal is to play the grave cleric 5e. If you are multiclass into another full spellcaster, you may upcast Spirit Guardians while getting access to more intriguing possibilities. This maintains your advancement via spell slots. Consider taking only one or two levels in the grave cleric 5e and focusing more on another class, as the severe cleric obtains some fantastic benefits at the first and second levels.
Q1. What spells may a cleric of the afterlife cast?
A: The following spells are automatically available to grave cleric 5e in addition to the standard ones: Bane, false life, gentle repose, a ray of enfeeblement, revivify, vampiric touch, blight, death ward, antilife shell, and raise dead. These spells are optional to prepare every day.
Q2. What is a grave cleric 5e, exactly?
A: A priest who serves a deity of death or the hereafter is referred to as a grave cleric 5e. They acquire new skills related to preserving comrades’ lives and eliminating enemies.
Q3. Is being a grave cleric fun?
A: The grave cleric 5e is the ideal class for everyone wishing to play as Hades, Anubis, the Grim Reaper, or another figure that decides between life and death. They are a strong subclass that concentrates on postponing the deaths of comrades and accelerating the extinction of foes.