Welcome to the Green Flame Blade breakdown! during this article, we’ll burn through the pros, cons, and optimum situations that you simply can cast this cantrip in. If you’re not careful, you’ll easily burn the incorrect person. So let’s ignite those ideas and jump right into our Green Flame Blade 5E Guide!
As a part of the action wont to cast this spell, you want to make a melee attack with a weapon against one creature within the spell’s range, otherwise, the spell fails. On a hit, the target suffers the attack’s normal effects, and green fire leaps from the target to a special creature of your choice that you simply can see within 5 feet of it. The second creature takes fire damage adequate to your spellcasting ability modifier.
Green Flame Blade 5E
- Casting Time: 1 action
- Range: 5 feet
- Components: V, S, M
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard
This spell’s damage increases once you reach higher levels. At the 5th level, the melee attack deals an additional 1d8 fire damage to the target, and therefore the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at the 11th level and 17th level.
When you are within the process of casting Green Flame Blade, your character must make a successful melee attack with their weapon. If you’re not making a melee attack, this spell will fail. If you’re successful in your attack, your character will affect the standard damage their attack will do alongside another fire attack on another target that’s at the most five feet faraway from your first target. The second target will erupt damage adequate to your spellcasting ability modifier, and therefore the second target can’t be an equivalent character you hit with the melee attack.
Green Flame Blade’s damage will increase at several levels. At the fifth level, the melee attack deals an additional 1d8 fire damage. The second target also will take a further 1d8 plus your spellcasting ability modifier. On the eleventh level, the melee attack will deal with a further 2d8 of fireside damage, and therefore the second target will take 2d8 plus your spellcasting ability modifier. At level seventeen, the melee attack deals a further 3d8 fire damage, and therefore the second target takes a further 3d8 plus your spellcasting ability modifier.
In the hopefully rare occurrence that your spellcaster gets forced into some melee combat with multiple enemies, you’ll rest on Green Flame Blade to urge your character out of things. having the ability to hit multiple targets with one spell should decrease the required amount of hits from the remainder of the party. The damage is additionally scalable. this suggests it’ll never be outclassed by the larger spells you’ll learn as you level up.
Even though you’re performing a melee attack, Green Flame Blade remains considered a spell, which is vital because the characters that are casting this spell don’t put tons of stock into Strength. A Sorcerer, Warlock, or Wizard are more likely to try to more with their spellcasting stat as against their Strength stat. once you are creating your character, you’re more likely to put your strongest rolls into the stats that you simply are presumably to use. an equivalent is true for putting your lowest rolls into the stats that you simply are presumably to not use. Strength will presumably get your lowest roll.