A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled towards the weather, the cosmopolitan residents in all their super variety go about them everyday commercial enterprise in bustling markets and shadowy returned alleys. Through it, all, ten guilds—crime syndicates, scientific institutions, church hierarchies, army forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence.

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Guildmasters’ Guide to Ravnica PDF

Dungeons & Dragons Guildmasters' Guide to Ravnica

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These guilds are the basis of strength on Ravnica. They have existed for millennia, and everyone has their very own identification and civic function, their personal numerous series of races and creatures, and its personal wonderful subculture. Their records are internet of wars, intrigue, and political machinations as they have vied for management of the plane.

The world of Dungeons & Dragons meets the world of Magic: The Gathering in this sourcebook for the aircraft of Ravnica. Explore the net of wars, intrigue, and lore as the Ten Guilds vie for power, wealth, influence, and manage over the plane.

  • Explore 5 special races, which includes the half-horse, half-human Centaurs and the Loxodon, giant humanoid elephants
  • Add two new subclasses, the Circle of Spores and Order Domain, and 10 new backgrounds to the Character Builder
  • Equip any of the forty-five new magic objects and see their special powers with simply a click on your persona sheet
  • Unlock seventy-nine new monsters from Ravnica to use in the Encounter Builder to create & run battles for your party
  • Jump into the motion with the Krenko’s Way journey written for degree 1 characters

The Ravnica world revolves around ten guilds—made up of every color pair from the card game. Each guild has its personal traits and taste that interprets nicely to a role-playing setting. The Azorius, for instance, is the law bringer in Ravnica.

They make up the judges, senate, and enforcement officers at some stage in the districts. Perhaps the different stop of the spectrum is the Rakdos. The Rakdos thrive on mayhem. They push aside societal norms and decide to simply throw loopy events with death-defying acrobats and hearth jugglers offering the entertainment.

The Guildmaster’s Guide to Ravnica provides 5 new races straight out of Magic lore. For your Ravnica placing you can create a centaur, loxodon, minotaur, simic hybrid, and vedalken. Of course, you can use humans, elves, or clearly any of the current races other D&D fabric as well.

The race part of the guide consists of pointers for races based totally on which guild affiliation you are entering. The calm, nature-guided loxodon would be out of the area in the science-focused Izzet guild, however flawlessly acceptable for a Selesnyan character. This chapter additionally offers you tips for lessons with the aid of the guild as you would be extra probable to stumble upon a barbarian in the Gruul guild than, say, the necromancy-focused Golgari.

The Guildmaster’s Guide to Ravnica consists of a quick introductory journey that is ideal for getting off the ground. There aren’t any extra fully-fledged out adventures however there is a part for every guild to assist the DM after the introduction is over. These sections are lamentably short, giving solely a few counseled villains and story hooks however little else to assist an inexperienced DM.

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