Hail of Thorns: A Ranger’s Powerful Area of Effect Spell in D&D 5e

Hail of Thorns is a spell in the 5th edition of the popular tabletop role-playing game Dungeons & Dragons (D&D). It is a ranger spell that allows the ranger to create a burst of thorns that damages creatures in an area of effect

For the very next time, you are doing hit a creature by using the ranged weapon attack before this spell ends, of course, this spell creates some rain of thorns which may sprout from your ranged weapon alternatively the ammunition. In addition to the conventional effects of the attack and also the target of the attack, each creature that is within 5 feet from it, should make a Dexterity saving throw. Either on a did not save a creature will take a 1d10 piercing damage or on a successful one half as much damage. Whenever, if you cast this spell by using the spell slot of the 2nd level alternatively higher and therefore the damage is going to be increased by d10 for every and each slot above the first level (for a maximum of 6d10).

Check also: Cloud of Daggers

Exploring the Hail of Thorns Spell in Dungeons & Dragons 5e

You create a rain of thorns that erupts from you or from a point you choose within range. Each creature within 5 feet of the point where the thorns appear must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Hail of Thorns 5e

The Hail of Thorns spell is known for its area of effect damage, making it a useful tool for a ranger who wants to deal damage to multiple targets in a small area. It has a relatively short casting time of a bonus action, allowing the ranger to use it in combination with their regular attacks in combat. The spell also allows for higher damage output when cast using higher level spell slots, making it more potent as the ranger gains higher levels and stronger spellcasting abilities.

  • Spell Name: Hail of Thorns
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute
  • Scales: Yes
  • Casters: Ranger

You create a wall of tough, pliable, tangled brush-covered needle-sharp thorns. The wall appears within range on a solid surface and lasts for the Duration. you select to form the wall 60 feet long, 10 feet high, and 5 feet thick or a circle that features a 20-foot diameter and is up to twenty feet high and 5 feet thick. The wall blocks the line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a did not save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. for each 1 foot, a creature moves through the wall, it must spend 4 feet of Movement. Furthermore, the primary time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a did not save, or half as much on a successful save.

  • You create a rain of stones that deal damage to creatures and objects they strike.
  • Make a ranged attack roll (not ranged touch) against every creature and relevant object within the spell’s area.
  • Your bonus for this attack roll is adequate to your caster level plus your relevant ability modifier (Intelligence for wizards or Charisma for sorcerers).
  • A successful hit deals 1d4 points of harm per caster level, to a maximum of 5d4.
  • Material Component: a bit of jade worth a minimum of 5 GP.

Hail of arrows greatly races your ability to strike at foes with ranged weapons. During the turn that you simply cast a hail of arrows, you’ll use a full-round action to form one ranged attack with a ranged weapon you’re wielding against each opponent that’s within the primary range increment of the weapon. Each attack is formed at your full base attack bonus and uses your normal abilities, like Precise Shot or Weapon Focus.

You can attack a variety of targets adequate to your caster level, and may only attack a private creature once. If you are doing not take the action to attack during the turn you cast a hail of arrows, the spell is wasted.

Despite its name, a hail of arrows is often used with any ranged weapon, including throwing weapons. Within the case of a thrown weapon, you want to use it for ranged attacks, not melee. It’s important to note that spell descriptions and mechanics can vary between different editions of Dungeons & Dragons, so always refer to the specific rules and sourcebooks for the edition you are playing to ensure accurate gameplay. Additionally, spellcasting abilities and effects can be further modified by character abilities, feats, and other game features, so consult with your Dungeon Master and review the rules in detail to fully understand how the Hail of Thorns spell works in your particular game. Happy adventuring! 5e] Hail of Thorns is a spell in the 5th edition of the popular tabletop role-playing game Dungeons & Dragons (D&D).

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. The Hail of Thorns spell is known for its area of effect damage, making it a useful tool for a ranger who wants to deal damage to multiple targets in a small area. It has a relatively short casting time of bonus action, allowing the ranger to use it in combination with their regular attacks in combat. The spell also allows for higher damage output when cast using higher-level spell slots, making it more potent as the ranger gains higher levels and stronger spellcasting abilities. It’s important to note that spell descriptions and mechanics can vary between different editions of Dungeons &

FAQs

Here are some frequently asked questions (FAQs) about the “Hail of Thorns” spell in Dungeons & Dragons 5th edition (5e) along with their answers.

Q: What is the “Hail of Thorns” spell in D&D 5e?

A: “Hail of Thorns” is a spell available to Rangers in D&D 5e. It is a 1st-level spell that allows the Ranger to enhance their ranged attacks with a burst of thorns that deals additional damage to multiple targets in the spell’s area of effect.

Q: How does the “Hail of Thorns” spell work?

A: When a Ranger casts “Hail of Thorns,” their next ranged weapon attack that hits before the spell ends triggers the spell’s effect. The target of the attack takes normal weapon damage, and each creature within 5 feet of the target must make a Dexterity saving throw. On a failed save, they take damage from the spell, in addition to the weapon damage.

Q: What is the range and duration of the “Hail of Thorns” spell?

A: The range of “Hail of Thorns” is self, meaning the Ranger must be the origin of the spell’s effect. The duration is concentration, up to 1 minute. During this time, the Ranger’s ranged attacks can trigger the spell’s effect if they hit.

Q: How much damage does “Hail of Thorns” deal?

A: The damage of “Hail of Thorns” depends on the Ranger’s weapon damage and the level of the spell. At 1st level, the spell deals 1d10 piercing damage on a failed saving throw, and half as much on a successful one. The damage increases to 2d10 at the 5th level, 3d10 at the 11th level, and 4d10 at the 17th level.

Q: Can “Hail of Thorns” affect multiple targets?

A: Yes, “Hail of Thorns” has the potential to affect multiple targets. If the Ranger’s initial ranged attack hits, the spell’s effect triggers and all creatures within 5 feet of the target must make a Dexterity saving throw to avoid taking damage.

Q: Can “Hail of Thorns” be used with any type of ranged weapon?

A: Yes, “Hail of Thorns” can be used with any type of ranged weapon that the Ranger is proficient with, such as a bow or a crossbow.

Q: Can “Hail of Thorns” be used in combination with other spells or abilities?

A: Yes, “Hail of Thorns” can be used in combination with other spells or abilities that enhance the Ranger’s ranged attacks or add additional damage, such as the Hunter’s Mark spell or the Colossus Slayer ability.

Q: Does “Hail of Thorns” require concentration?

A: Yes, “Hail of Thorns” requires concentration to maintain its effect. If the Ranger loses concentration due to taking damage or failing a concentration check, the spell ends.

Q: Can “Hail of Thorns” be cast as a bonus action?

A: No, “Hail of Thorns” requires a standard action to cast, and the Ranger’s next ranged attack that hits triggers its effect.

Q: Can “Hail of Thorns” damage allies or the Rangers themselves?

A: Yes, “Hail of Thorns” has the potential to damage allies or the Ranger themselves if they are within 5 feet of the target of the initial ranged attack. However, creatures that succeed on the Dexterity saving throw take no damage.

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