How to Use the Healing Spirit 5e Spell to Support

Healing Spirit is a powerful spell in Dungeons & Dragons 5th edition that allows a caster to conjure a magical spirit that can heal the wounds of their allies. This spell is particularly useful in combat situations where the party is taking a lot of damage and needs quick healing. With the keyword “Healing Spirit 5e,” this spell is perfect for Druids who want to use their magic to support their team.

When a Druid casts Healing Spirit, they summon a spirit that takes the form of a nature spirit, such as a unicorn, a bear, or a wolf. This spirit can then move around the battlefield and heal any creature it touches, restoring their hit points and curing them of any ongoing ailments. The healing can be repeated each round for up to one minute, making this spell a reliable source of healing throughout the duration of combat.

The beauty of Healing Spirit is that it can heal multiple targets at once, making it a great choice for larger parties or groups of NPCs. Additionally, the healing provided by the spirit is not limited by the caster’s own magical abilities, making it a valuable resource for low-level Druids who may not have access to more powerful healing spells.

Overall, Healing Spirit is an excellent spell for Druids who want to support their allies in battle. Its versatility and healing power make it a must-have for any party, and its keyword “Healing Spirit 5e” ensures it can be easily found and utilized by players and DMs alike.

Healing spirit may be a 2nd-level spell from Xanathar’s Guide to Everything only available to druids and rangers (and bards that steal it with Magical Secrets or Additional Magical Secrets). The spell’s most vital effects are as follows; it’s a couple of other minor properties that you simply can check out within the spell’s full description:

Requiring only a bonus action to cast, the caster can consider this spell for up to 1 minute, creating a healing spirit that fills a 5-foot cube within 60 feet of them. Whenever a creature you’ll see enters the spirit’s space for the primary time on a turn or starts its turn there, you’ll prefer to have the spirit restore 1d6 hit points, requiring no action. This spell is often cast employing a higher-level spell slot, increasing the healing by 1d6 for every slot level above 2nd.

Contents

Healing Spirit 5e

5e Healing Spirit spell in dnd spells

  • Casting Time: 1 bonus action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

This much-maligned spell isn’t without merit. If it weren’t, people would just discard it rather than try to seek out ways to repair it! Healing spirit fills a crucial niche in the fifth edition D&D’s design that no other spells cover: powerful in-combat healing.

As a spell exclusive to the druid and ranger classes, it helps players who want to play a druid or ranger fill a crucial healing niche in parties without a cleric. One of the planning goals of the fifth edition of D&D was to let people play with any party composition that they wanted—and one of the most barriers to the present sort of play was the perceived necessity of the cleric. Giving a strong healing spell to druids and rangers may be a step towards democratizing healing, within the same vein as giving all classes hit dice to use as a healing resource.

It’s generally considered less efficient to spend spell slots on healing compared to spending them on damage. Compare cure wounds to guiding bolt. One deals 4d6 radiant damage (an average of 14 damage) and grants advantage on a successful hit and grants advantage to subsequent attacker’s attack roll, while the opposite restores hit points adequate to 1d8 + your spellcasting modifier (an average of seven, assuming you’ve got a +3 spellcasting modifier). Guiding bolt deals twice the damage that cure wounds heal, and features a bonus effect.

Even if you’re taking under consideration the very fact that a guiding bolt can miss its target and cure wounds always “hits,” as long as the guiding bolt hits quite half the time, it’s a more efficient use of a spell slot than healing.

Healing spirit may be a healing spell potent enough to be worth using in combat. It only requires a bonus action to cast, and, with some clever positioning, can restore 1d6 hit points to every one of your allies each turn. While in combat, this element of tactical positioning is often a stimulating puzzle for the players to unravel, since they need to seek out a balance between aggressive and defensive positioning.

Unfortunately, the healing spirit steps on the toes of other existing spells and classes within the game. As you’ll soon see, most of the healing spirit’s problems arise because, while it’s a balanced and fairly competitive spell in combat scenarios, it’s grossly overpowered out-of-combat.

Spell Breakdown

Here is a Spell Breakdown for the Healing Spirit spell in Dungeons & Dragons 5th edition:

  1. Spell Name: Healing Spirit
  2. Spell Level: 2nd level
  3. Casting Time: 1 bonus action
  4. Range: 60 feet
  5. Components: Verbal and somatic
  6. Duration: Concentration, up to 1 minute
  7. Effects: The caster summons a spirit in the form of a nature spirit, such as a unicorn, a bear, or a wolf. The spirit can move around the battlefield and heal any creature it touches, restoring its hit points. The healing is 1d6 per level of the caster and can be repeated each round for the duration of the spell.
  8. Limitations: The healing from the spirit can only be applied once per round, even if multiple creatures are within its range. Additionally, the spirit cannot heal creatures who are unconscious or who have 0 hit points. Finally, the spirit can be attacked and destroyed like any other creature, and it has a specific amount of hit points and an AC.

By understanding the mechanics of the Healing Spirit spell, players can effectively use this powerful healing tool in combat situations, keeping their allies alive and healthy in the midst of danger. It’s important to note the limitations of the spell, however, so that it is not used in ways that are outside of the rules of the game.

FAQs

here are some frequently asked questions about the Healing Spirit spell in D&D 5e:

Q: What classes can cast the Healing Spirit spell in D&D 5e?

A: The Healing Spirit spell is a Druid spell, so only Druid characters can learn and cast it.

Q: How does the Healing Spirit spell work?

A: When a Druid casts the Healing Spirit spell, they summon a magical spirit that can move around the battlefield and heal any creature it touches. The healing can be repeated each round for up to one minute.

Q: Can the Healing Spirit heal multiple targets at once?

A: Yes, the Healing Spirit can heal multiple targets at once as long as they are within its range.

Q: Is there a limit to how much the Healing Spirit can heal?

A: The Healing Spirit can heal a total of 1d6 hit points per level of the caster. For example, if a 5th-level Druid casts the spell, the Healing Spirit can heal up to 5d6 hit points in total.

Q: Can the Healing Spirit be attacked or destroyed?

A: The Healing Spirit has a specific amount of hit points and an AC, which means it can be attacked and destroyed like any other creature. However, the spirit is immune to all damage types except force and psychic damage.

Q: Can the Healing Spirit be used outside of combat?

A: Yes, the Healing Spirit can be used outside of combat to heal allies or non-hostile creatures.

Q: Can the Healing Spirit heal the caster?

A: Yes, the Healing Spirit can heal the caster as well as any other creature it touches.

Q: Can the Healing Spirit cure ongoing ailments?

A: Yes, the Healing Spirit can cure ongoing ailments such as poison or disease when it heals a creature

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