|Casting Time||1 action|
|Components||V S M|
|Duration||Up to 1 minute|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot above 2nd.|
|Higher Spell Slot Dice||1|
|Higher Spell Slot Die||d8|
|Material||A piece of iron and a flame|
|Target||A manufactured metal object that you can see within range|
Here you’ll get a manufactured metal object so chose that, the manufactured metal item means a metal weapon or the suit of heavy or it’d be a medium metal armor which you’ll see within a specific range. To glow the red-hot you want to cause the article. With an object, any creature within the physical contact will take 2d8 fire damage whenever you cast the warmth Metal 5e spell. On each of your subsequent turns, you’ll use the bonus action until the spell will end then it’ll cause this damage again. The creature must be succeeded on a constitution saving throw or it should drop the article if it can but this may happen whenever if a creature is holding or wearing the thing then it’ll take the damage from it.
But it’s the disadvantage whenever it doesn’t drop the article and its disadvantage is on attack rolls and therefore the ability checks this maybe until the starting of your next turn.
Check also: Gust of Wind 5e (5th edition)
There are some FAQ
Q1: Would you say heat metal works on things made from metal like constructs/golems in D&D 5E?
Ans: No, and there are tons of Players and DMs that don’t get this.
Q2: Is heat metal overpowered in D&D 5E?
Ans: No. It’s an honest spell but hardly overpowered, and it is often handled by smart opponents (usually by stabbing the bard or Druid casting it).
Q3: How does heat metal affect warforged in D&D 5E?
Ans: It’s very effective vs a fighter fully plate, heating the armor and therefore the fighter having to chop straps to urge the armor off in but normal time.